New
Fight Night. Fight of the multi-headed horrors of Greek mythology.
Let's pit a chimera versus a hydra.
Ok,
first let's figure out where they are going to fight. I couldn't
find any DMG wilderness encounter tables where a hydra and chimera
might meet. So lets say they meet in a dungeon.
OK,
on to the challengers. First we have the chimera:
ARMOR
CLASS: 6/5/2
MOVE:
9”/18”
MANEUVERABILITY
CLASS: E
HIT
DICE: 9
NO.
OF ATTACKS: 6
DAMAGE/
ATTACK: 1-3/1-3/1-4/1-4/2-8/3-12
SPECIAL
ATTACKS: Breath weapon (3-24)
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 9
INTELLIGENCE:
Semi-
ALIGNMENT:
Chaotic evil
SIZE:
L (4' at shoulder)
HIT
POINTS: 41 (I rolled 2,5,5,6,7,3,5,7,1)
Dragon
head breathes fire to range of 5”, doing 3-24 points of damage. It
has a 50% chance per round of doing so. The dragon head also bites,
I think this is the 2-8 points of damage. It has AC 2.
The
lion head bites for 3-12 and the lion paws do 1-4/1-4 points of
damage. It has AC 5 because of the mane. If it was a female
chimera, it would have a lioness head and AC 6. Yes, I think about
stuff like this.
The
goat head head butts for 1-3/1-3 (each horn). It has AC 6. All
these attacks/armor class ratings are assumptions by me. I can't
actually back them up. It probably doesn't matter unless it meets a
vorpal sword.
To
hit an AC 5 hydra, the chimera needs a “7” to hit.
OK,
on to the hydra. A chimera is monster level VII based on the
wanderring monster table in the DMG, page 178. So we should choose a
hydra that is found on that same table, right? Let's see. A hydra
on that level would have 10-12 heads! Wow, that seems like a lot.
Let's try something else. Let's compare XP Values. A 41 hit point
chimera is worth 1492 xp. Remember that hydrae all have 8 hit points
per head (and an equal amount of that sum for the body). Factoring
in head hp only, an 8-headed hydra is worth 650 + 10 xp/hp or 650 +
10*64 = 1290. A 9-headed hydra is worth 1000 + 12 xp/hp (just like
the chimera) or 1000 +12*72 = 1864. This is all based on DMG
Appendix E.
Let's
go with the 9 headed hydra, but you could make a case that the
8-header would be closer.
ARMOR
CLASS: 5
MOVE:
9”
HIT
DICE: 9
NO.
OF ATTACKS: 9
DAMAGE/
ATTACK: 1-8 (X9), only up to 4 on same opponent
SPECIAL
DEFENSES: All heads must be killed
to slay
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 9
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
PSIONIC
ABILITY: Nil
HIT
POINTS: 8 per head, and 72 for the body
The
hydra dies if all the heads are killed, or if the body is killed.
The body must either be reduced to 0 hit points and it will fight for
2-8 more rounds, or -20 hit pointsand it dies immediately.
Each
head dies when it has 0 hit points, and excess damage does not carry
over to another head.
A
9 headed hydra needs a “6” to hit AC 6, a “7” to hit AC 5 and
a “10” to hit AC 2.
In
my opinion, when the hydra suffers a area effect spell, or breath
weapon, the damage should be equally distributed to the heads, with
the body receiving a like amount. Saving throws are always made at
starting HD or max HD in the case of a Lernaean hydra. Again, I
can't pretend this is by-the-book.
First
thing to do is roll for surprise. The chimera rolls a 2 and th hydra
rolls a 2, so both are surprised. Next we must roll for encounter
distance. Indoors it is 5” to 10” (d6+4), but we subtract 2”
for the surprise.
How
do monsters with this many heads get surprised. Ettins only have two
and have a surprise bonus. Oh well.
I
roll a 4, so the distance is 6” Now we must declare intentions.
The chimera is too far away to use its breath weapon, so it moves
forward 1”. The hydra closes to attack. Next we roll initiative.
The chimera rolls a 6 and the hydra rolls a 3. The chimera has moved
forward 1” and the hydra has moved forward the remaining distance,
meaning they are effectively in melee.
Next
round. New intentions. I roll for the chimera. Will it use its
breath weapon? On a 01-50 it will and on a 51-00 it won't. I roll a
82 and it tries to bite. The hydra attacks with 4 heads. New
initiative. The chimera rolls a 3 and the hydra rolls a 6.
I
will randomly assign the hydra's attacks to different chimera body
parts. I will assume for the purposes of the fight that the chimera
is 1/3 AC 6, 1/3 AC 5, and 1/3 AC 2. Here is a random location
chart:
d6
1-2
AC 6
3-4
AC 5
5-6
AC 2
Remember,
the hydra has 9 heads but only 4 can attack one enemy.
The
first head targets (Rolls a 3) AC 5 and rolls a 10, so it hits for 2
points of damage.
The
second head targets (Rolls a 4) AC 5 and rolls a 5, so it misses.
The
third head targets (Rolls a 2) AC 6 and rolls a 2, so it misses.
The
fourth head targets (Rolls a 1) AC 6 and rolls a 3, so it misses.
Pretty
crappy.
OK,
the chimera's turn (1-3/1-3/1-4/1-4/2-8/3-12)
I
will randomly assign the chimera's attacks to the heads on 01-50, it
will go to the body on 51-00.
Goat
horns: Roll a 5 an 10. So one hits (rolls) the body for 1 point of
damage.
Lion
claws: Roll a 9 and 6. So one hits (rolls) head #1 for 2 points of
damage.
Dragon
bite: Roll a 3, so it misses.
Lion
bite: Roll a 2, so it misses.
After
two rounds. We have the following:
Chimera:
39 hit points
Hydra:
head
1 6 hp
head
2 8 hp
head
3 8 hp
head
4 8 hp
head
5 8 hp
head
6 8 hp
head
7 8 hp
head
8 8 hp
head
9 8 hp
body
71 hit points
Next
round, the chimera wants to breathe fire and the hydra wants to bite.
The chimera rolls a 5 and the hydra rolls a 4. The chimera breathes
fire for 16 points, and the hydra rolls a 14 to make the save. The
hydra takes 8 points. I roll to see which head is spared … head
4.
Goat
horns: Roll a 17 an 2. So one hits (rolls) the head #6 for 2 points
of damage.
Lion
claws: Roll a 3 and 7. So one hits (rolls) head #7 for 1 point of
damage.
Dragon
bite: No bite, because it breathed fire.
Lion
bite: Roll a 15, so it hits (rolls) the body for 7 points of damage.
Now
the hydra bites:
The
first head targets (Rolls a 5) AC 2 and rolls a 14, so it hits for 6
points of damage.
The
second head targets (Rolls a 1) AC 6 and rolls a 13, so it hits for 6
points of damage.
The
third head targets (Rolls a 4) AC 5 and rolls a 16, so it hits for 3
points of damage.
The
fourth head targets (Rolls a 4) AC 5 and rolls a 18, so it hits for 1
points of damage.
OK,
end of round 3.
Chimera:
23 hit points
Hydra:
head
1 5 hp
head
2 7 hp
head
3 7 hp
head
4 8 hp
head
5 7 hp
head
6 5 hp
head
7 6 hp
head
8 7 hp
head
9 7 hp
body
56 hit points
New
round, so new intentions. The chimera rolls a 12, so it decides to
breathe fire again. The hydra is still bitey. Initiative, chimera
2, hydra 2, so simultaneous attacks.
The
chimera breathes fire for 12 points. The chimera makes its save and
takes only 6 points. Heads 7,8, and 9 are spared.
Goat
horns: Roll a 7 an 14. So they both hit and I roll it is one of the
heads. Because both goat horns are on the same goat head I rule that
they both hit the same hydra head. Makes sense to me. It is head #
7 and it takes 4 points of damage.
Lion
claws: Roll a 12 and 10. So they both hit heads #1 and #9 for 2
points each.
Dragon
bite: No bite, because it breathed fire.
Lion
bite: Roll a 3, so it misses.
The
hydra:
The
first head targets (Rolls a 4) AC 5 and rolls a 19, so it hits for 7
points of damage.
The
second head targets (Rolls a 3) AC 5 and rolls a 9, so it hits for 7
points of damage.
The
third head targets (Rolls a 3) AC 5 and rolls a 14, so it hits for 1
point of damage.
The
fourth head targets (Rolls a 2) AC 6 and rolls a 5, so it misses.
Chimera:
8 hit points
Hydra:
head
1 2 hp
head
2 6 hp
head
3 6 hp
head
4 7 hp
head
5 6 hp
head
6 4 hp
head
7 2 hp
head
8 7 hp
head
9 5 hp
body
50 hit points
The
chimera is in serious trouble. All the hydra's heads are still alive
and the chimera is at less than one-fifth of its starting hit points.
Things are starting to become inevitable.
New
round. The chimera decides to bite. The hydra attacks as always.
Roll for initiative. Chimera 2 and hydra 2, another simultaneous
combat.
Chimera:
Goat
horns: Roll a 18 an 16. So they both hit and I roll it is head # 4
and it takes 3 points of damage.
Lion
claws: Roll a 17 and 17. So they both hit the body for 3 points
total.
Dragon
bite: Rolls a 5, so it misses.
Lion
bite: Roll a 6, so it misses.
Hydra:
The
first head targets (Rolls a 6) AC 2 and rolls a 9, so it misses.
The
second head targets (Rolls a 5) AC 2 and rolls a 7, so it misses.
The
third head targets (Rolls a 2) AC 6 and rolls a 10, so it hits for 1
point of damage.
The
fourth head targets (Rolls a 1) AC 6 and rolls a 2, so it misses.
Chimera:
7 hit points
Hydra:
head
1 2 hp
head
2 6 hp
head
3 6 hp
head
4 4 hp
head
5 6 hp
head
6 4 hp
head
7 2 hp
head
8 7 hp
head
9 5 hp
body
47 hit points
Wow,
somehow the chimera got through that round and is still alive. It
helps that the hydra targeted the armored dragon part of the body,
causing the misses.
New
round and new intentions. Chimera will (rolls) breathe fire. Hydra
does the same-old. Chimera rolls a 3 and hydra rolls a 6. The hydra
goes first.
The
first head targets (Rolls a 3) AC 5 and rolls a 10, so it hits for 4.
The
second head targets (Rolls a 4) AC 5 and rolls a 3, so it misses.
The
third head targets (Rolls a 5) AC 2 and rolls a 1, so it misses.
The
fourth head targets (Rolls a 1) AC 6 and rolls a 18, so it hits for
7.
Dead
chimera. The hydra enjoys a nice three-course meal (goat, lion,
dragon) and lumbers away on those big old legs. All nine heads are
still alive.
Okay,
what happened. I think the massive hit point advantage of the hydra
was just too much for the chimera. In addition the chimera failed to
hit with its stronger bite attacks more than once. The hydra also
made its breath weapon saving throws. This was a mismatch and a
chimera might only be as tough as a 6 or 7 headed hydra.
YEAH HYDRA WINS
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