Sunday, June 11, 2017

THE GROUNDS 24 HAZARDOUS HORTICULTURE.

24 HAZARDOUS HORTICULTURE. This garden area is obviously man-made and well maintained with pebbled paths and trimmed verge. It is graced and obstructed with small trees, ivy, fencing, pergolas, and arbors so this should be treated as a forested area for encounter distance.

The map shows the general distribution of normal plants within the garden. There are also special encounter areas marked by letters.

Within this area, normal animal life is extremely rare to non-existent. Small topiary animals (squirrels, bunnies, skunks, opossums, etc.) are ubiquitous, constantly fleeing from adventurer's steps. Instead of animals, there are many vegetable monsters, including topiary versions of more substantial animals. Substitute the following table for random encounters.

Encounter Table
1d20
Description
1
1 basidrond
2
1d4+1 direburrs
3
1 kampfult
4
1d4 keepers
5
1d4+1 mandragora (night only, otherwise roll again)
6
1d4+1 needlemen
7
1 phycomid
8-9
2d4 shriekers
10-11
1d3 topiary boars
12-14
1d4+1 topiary deer
15
1d2 topiary lions
16
1 topiary porcupine
17
1 treant
18
1d2 violet fungi
19-20
Use standard encounter table for The Grounds

Basidrond
Basidrond (AC 4; MV 6”; HD 5+5; #AT 1; D 2-8 (+ smothering); SA Hallucinatory spores; SD Immune to certain spells, slowed but take no damage from cold; XP 475 + 6/hp)


Direburr
Direburrs (AC 0/8; MV Special; HD 3; #AT 1; D 1; SA Surprise, attack as 6 HD monster, lignification; SD Immune to certain spells; XP 90 + 3/hp)


Kampfult
Kampfult (AC 4; MV 3”; HD 2; #AT 6 appendages; D 1; SA Surprise on a 1-3; XP 36+2/hp)


Keeper
Keepers (AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP 15 each)


Mandragora
Mandragora (AC 5; MV 12"(6"); HD 2+2; #AT 2; D 1-4; SA Strangulation; SD Immune to certain spells, half damage from fire; MR 20% XP 120+ 3/hp)


Needleman
Needlemen (AC 6; MV 9”; HD 3+4; #AT 1-6 needles; D 1-2 each; SA Surprise 75%; MR Special – vulnerable to magic, takes 3X damage; XP 85 + 4/hp)


Phycomid
Phycomid (AC 5; MV 3"; HD 4; #AT 2; D 3-6/3-6; SA Infection; SD Immune to certain spells; XP 280 + 5/hp)


Shrieker
Shrieker (AC 7; MV 1”; HD 3; hp ; #AT 0; D Nil; SD Noise; XP 5+1/hp)


Topiary Boar
Topiary Boar (AC 7; MV 15”; HD 3+3; #AT 1 tusks; D 3-12; SD Limited spell immunity; XP 85 + 4/hp)


Topiary Deer
This encounter will be with 1 topiary stag and 1d4 does

Topiary Stag (AC 7; MV 24”; HD 3; #AT 1 antlers or 2 forehooves; D 2-8 or 1-3/1-3; SD Limited spell immunity; XP 35 + 3/hp)

Topiary Doe (AC 8; MV 24"; HD 2; #AT 1 antlers; D 1-6; SD Limited spell immunity; XP 20 +2/hp)


Topiary Lion
Topiary Lion (AC 7; MV 15”; HD 3+1; #AT 2 claws and 1 bite; D 1-3/1-3/1-6; SA Rear claws for 1-4/1-4; SD Surprised only on a 1, limited spell immunity; XP 110+ 4/hp)


Topiary Porcupine
Topiary Porcupine (AC 6; MV 6”; HD 2; #AT 1 bite; D 1-2; SA Shoot quills (1d6 for 1d2 each); SD Quills (1d2 per attack upon), limited spell immunity; Size S; XP 73 + 2/hp)

Topiary porcupines are about as big as a medium-sized dog with quills made from pine needles. Treat as a smaller version of the giant porcupine from the Monster Manual.


Treant
Treant (AC 0; MV 12”; HD 7; #AT 2 hands; D 2-16/2-16; SA Control trees; SD Never surprised; XP 1200 + 10/hp)


Violet Fungi
Violet Fungi (AC 7; MV 1”; HD 3; hp; #AT 1-4; D Rotting poison; XP 135 + 4/hp)

There is a 75% chance that 1d4+1 shriekers will be found with the violet fungi.

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