41
SCULLERY MAIDS' ROOM. The door to this room is locked. The talon
goblins avoid this room because it is the residence of Grumman, a
buttery sprite.
Grumman,
Buttery Sprite (AC 6 (2 while invisible); MV 9”; HD 1; hp 8; #AT 1;
D 0 or 1; SA Attacks with elfshot as a 4 HD monster; SD Invisibility,
immune to ingested poison; XP 88)
Note
that Grumman spends most of his time invisible. He somewhat resembles
other sprites physically but he has a long pointy noise and he always
wears bright yellow clothes. He was responsible for making sure the
innkeeper did not cheat his guests by giving them low quality food
and drink. Grumman preferred to spend time with (and spy on) the
scullery maids who used to live here (Alladora, Bianca, and
Cloribella) instead of spending all of his time in the buttery.
The
walls are painted pink and the floor is wood. There are two
modest-sized windows, both of which are capable of being opened
(Grumman is known to visit the sprites in the garden). There are
three comfortable beds, two dressers, and three wardrobes. Although
the scullery maids are long gone, Grumman maintains everything in a
pristine state due to his affection and fond remembrance of them.
Each
of the maids had a modest amount of jewelry, and three small locked
jewelry boxes are present, one in each wardrobe:
Jewelry
Box
|
Contents
|
1
|
3
pairs of silver earrings (worth 2 gold crescents for all 6);
Silver and jade necklace (6 gold crescents); 13 silver spanners
and 16 copper pieces
|
2
|
1
pair of gold earrings (3 gold crescents); 1 pair of silver
earrings (6 silver spanners); Silver bracelet (2 gold crescents);
Silver ring (1 gold crescent); 4 silver spanners and 12 copper
pieces
|
3
|
1
pair of gold earrings (2 gold crescents); Silver bracelet (2 gold
crescents); 1 gold crescent, 3 silver spanners, and 18 copper
pieces
|
The
wardrobes and dressers also contain rather mundane female clothes,
along with a few nicer dresses for holidays.
If
any party members handle any of these items, Grumman will warn them
away in a very rude manner (while invisible) with his elfshot.
Grumman tends to be much more tolerant of elves and gnomes than other
races, and if there are any in the party, modify the reaction check
accordingly.
Woe
to any thieves, as Grumman will harass the defilers until bought off
(he will require at least 200 gold crescents or a similar amount of
jewelry or perhaps a magic item as well as a sincere apology) as well
as the return of the items. As he has a weakness for alcohol, this
too will earn his forgiveness. He will avoid confrontation that
might end up with him being hurt. He prefers to use his
invisibility, silent movement, and jumping ability to stay out of
reach. He relies on his elfshot to warn and punish, if necessary.
No comments:
Post a Comment