28 WEAPON'S LOCKER. An insane evil cleric and his acolyte are here, along with 3 zombie servants.
Hasbool Venrichy, Neutral Evil male human Cleric of Samech (AC 4; MV 9“; C5; hp 17; #AT 1; D Footman's mace; SA Spell use; S 15, I 10, W 14, D 11, C 10, CH 6; XP 377)
First Level Cleric Spells:
Bless, Command, Create Water
Second Level Cleric Spells:
Chant, Hold Person, Snake Charm
Third Level Cleric Spells:
Hasbool wears black chain mail and a black shield decorated with a demonic face. As an aesthete, he carries no wealth, but does keep spell components. He has a vial of unholy water for the bless spell, a vial of human blood for the animate dead spell, and a small iron bar for the hold person spell. Because of the castle's sinister reputation, Hasbool is certain that there are many evil relics and writings to be discovered. So far he has been disappointed. He will order his zombies to attack and prefer to stay out of combat, casting spells instead, until it is no longer possible. Hasbool has run afoul of the talon goblins, but has managed to kill several and has released them into the hallways after animating them.
Endermend Unveals, Neutral Evil male human Cleric of Samech (AC 4; MV 9“; C1; hp 5; #AT 1; D Hammer; SA Minor spell use; S 14, I 14, W 13, D 10, C 15, CH 10; XP 38)
First Level Cleric Spells:
Cure Light Wounds
Endermend wears the same type of black chain mail and shield as Hasbool. He is not as fastidious or pious as Hasbool and keeps 78 silver spanners and 212 copper pieces in his backpack, along with four weeks iron rations, flint and steel, six torches, and 45 feet of strong rope. Endermend regrets following Hasbool and is terrified of the castle and the undead. If Hasbool is killed, Endermend will summarily surrender and beg to be helped out of the castle.
There is one female human zombie and two talon goblin zombies. The human was also an evil acolyte, but died in the fighting and has since been raised to serve Hasbool in death as she did in life. She wears black chain mail.
Female Human Zombie (AC 5; MV 6”; HD 2; hp 10; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 40)
Two Talon Goblin Zombies (AC 7; MV 6”; HD 2; hp 13, 11; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 46, 42)
Hasbool has stacked seven more talon goblin corpses in the south west corner, awaiting animation.
This room has white plaster walls and floor is wood. Weapons racks along the east and west walls hold hundreds of normal spears and javelins. Three simple glass windows are here but the view of the garden is poor due to the overgrown hedges. Nevertheless the eternal sunlight does provide plenty of illumination.