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WEAPON'S LOCKER. An insane evil cleric and his acolyte are here,
along with 3 zombie servants.
Hasbool
Venrichy, Neutral Evil male human Cleric of Samech (AC 4; MV 9“;
C5; hp 17; #AT 1; D Footman's mace; SA Spell use; S 15, I 10, W 14, D
11, C 10, CH 6; XP 377)
First
Level Cleric Spells:
Bless,
Command, Create Water
Second
Level Cleric Spells:
Chant,
Hold Person, Snake Charm
Third
Level Cleric Spells:
Animate
Dead
Hasbool
wears black chain mail and a black shield decorated with a demonic
face. As an aesthete, he carries no wealth, but does keep spell
components. He has a vial of unholy water for the bless
spell, a vial of human blood for the animate
dead spell, and a small iron bar for the hold
person spell. Because of the castle's sinister
reputation, Hasbool is certain that there are many evil relics and
writings to be discovered. So far he has been disappointed. He will
order his zombies to attack and prefer to stay out of combat,
casting spells instead, until it is no longer possible. Hasbool has
run afoul of the talon goblins, but has managed to kill several and
has released them into the hallways after animating them.
Endermend
Unveals, Neutral Evil male human Cleric of Samech (AC 4; MV 9“; C1;
hp 5; #AT 1; D Hammer; SA Minor spell use; S 14, I 14, W 13, D 10, C
15, CH 10; XP 38)
First
Level Cleric Spells:
Cure
Light Wounds
Endermend
wears the same type of black chain mail and shield as Hasbool. He is
not as fastidious or pious as Hasbool and keeps 78 silver spanners
and 212 copper pieces in his backpack, along with four weeks iron
rations, flint and steel, six torches, and 45 feet of strong rope.
Endermend regrets following Hasbool and is terrified of the castle
and the undead. If Hasbool is killed, Endermend will summarily
surrender and beg to be helped out of the castle.
There
is one female human zombie and two talon goblin zombies. The human
was also an evil acolyte, but died in the fighting and has since been
raised to serve Hasbool in death as she did in life. She wears black
chain mail.
Female
Human Zombie (AC 5; MV 6”; HD 2; hp 10; #AT 1; D 1-8; SA Always
lose initiative; SD Limited spell immunity; XP 40)
Two
Talon Goblin Zombies (AC 7; MV 6”; HD 2; hp 13, 11; #AT 1; D 1-8;
SA Always lose initiative; SD Limited spell immunity; XP 46, 42)
Hasbool
has stacked seven more talon goblin corpses in the south west corner,
awaiting animation.
This
room has white plaster walls and floor is wood. Weapons racks along
the east and west walls hold hundreds of normal spears and javelins.
Three simple glass windows are here but the view of the garden is
poor due to the overgrown hedges. Nevertheless the eternal sunlight
does provide plenty of illumination.
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