24 UNDER-CAPTAIN'S BEDROOM. Three gralkin are here.
Kestrel, Chaotic Evil male gralkin Fighter (AC 6; MV 12”; F2; hp 11; #AT 1; D Short Sword; S 14, I 8, W 7, D 12, C 15, Ch 10; XP 68)
Cuckoo, Chaotic Evil male gralkin Fighter (AC 10; MV 12”; F1; hp 5; #AT 1; Footman's Mace; S 15, I 5, W 4, D 10, C 14, Ch 6; XP 30)
Loon, Chaotic Evil female gralkin Fighter (AC 9; MV 12”; F1; hp 6; #AT 1; D Spear; S 13, I 5, W 5, D 15, C 11, Ch 7; XP 32)
The kestrel was the under-captain and the others are his subordinates. He has kept a small part of his memory and is still able to command the other two. He wears studded leather +1 and carries a pouch with 4 silver spanners, a key to Room 23, and the key to the strongbox under the bed (see below).
There is a bed, a wardrobe, a dresser, and two dirty mattresses on the floor. The wallpaper has the same purple and blue pattern as Room 23 above a band of dark wood paneling (four feet high). There are small, high windows in the south wall, letting in sunlight from the garden. These are equipped with shutters, and will be closed at when it is night outside the castle.
The bed is unmade and filthy. a locked strongbox is under the bed. It holds the following: 72 gold crescents and 88 silver spanners in loose change, a small pouch holding 13 copper pieces, and a flask holding blue liquid (potion of healing, tastes like rusty water).
The wardrobe and dresser hold normal human clothing and hats fit for an affluent man.