Fight
#3 and its been a long time coming. Apologies to those who enjoy the
fights, I'll try to put them out more regularly.
Okay
this time, two umber hulks are raiding a lower dungeon level for one
of their favorite meals: young purple worm. In a large cavern, they
stumble upon a clutch of eggs, but their tunneling to the area has
alerted a purple worm momma, who comes to eat the intruders.
Here
is the purple worm:
ARMOR
CLASS: 6
MOVE:
9”
HIT
DICE: 15
NO.
OF ATTACKS: 1 and 1
DAMAGE/
ATTACK: 2-24/2-8
SPECIAL
ATTACKS: Swallow whole, poison
sting
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
As non-intelligent monster
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
L (50' long)
HIT
POINTS: 70 (I just rolled this, average hit points would be 15 X 4.5
or 67.5, so this hit point tally is fairly representative)
Purple worms
sense vibrations in 60'.
Swallow whole on
4 over the required number, or a natural 20. A 15 HD purple worm
needs a '6' to hit an AC 2 umber hulk. Therefore it only needs a
'10' to swallow one. Hmm, this fight may be over quick.
Any bite 20%
over the required score (that is 4 or more over the required number)
or a 100% (die roll 20) score indicates the creature has engulfed its
victim. “A mature purple worm can swallow, whole, a creature as
large as 8' or so tall and up to 6' wide. Any creature swallowed
will be dead in 6 melee rounds. The worm will digest its meal in 12
turns, and at that time the creature is totally gone and cannot be
raised from the dead. Note, however, that a creature swallowed can
try to cut its way out of the purple worm's stomach. The inner armor
class of the worm is 9, but each round the creature is in the worm it
subtracts 1 from the damage each of its attacks does. This
subtraction is cumulative, so on the second melee round there is a
-2, on the third a -3, etc.”
This means the
umber hulks, at 8' tall, 5' wide can be swallowed. Before the fight
I had assumed that this was not going to be the case.
Poison stinger,
used only in rear defense or in a spacious area. Since the cavern is
pretty big, I'll allow the worm to use it if an umber hulk is in
position. An umber hulk saves as a 10th level fighter and needs a
'8' to save vs poison.
Okay. Here are
the umber hulks.
ARMOR
CLASS: 2
MOVE:
6”(1”-6”)
HIT
DICE: 8+8
NO.
OF ATTACKS: 3
DAMAGE/
ATTACK: 3-12/3-12/2-10
SPECIAL
ATTACKS: Confusion
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 10
INTELLIGENCE:
Average
MORALE:
93%
ALIGNMENT:
Chaotic evil
SIZE:
L (8' tall, 5' wide)
HIT
POINTS: 44, 47 (again, just random rolling)
Average
umber hulk hit points are 8 X 4.5 + 8 = 44
They
need a '6' to hit an AC 6 purple worm. The 2-10 attack is generated
by rolling a 1d4 and a 1d6.
Confusion:
This only affects intelligent monsters, so the purple worm is
immune!
If
fighting against intelligent monsters, I use the chart from page 9 of
module C2, The Ghost Tower of Inverness.
Roll
Id10 each round:
1
Wander
2-6
Stunned
7-8
Attack nearest creature
9-10
Attack monster
I will say the
purple worm heard the vibrations and the cavern is big, so the umber
hulks can see it coming, no surprise.
Next
is encounter distance. Indoor encounter distance is 5” to 10”
(d6+4). It could be modified by line of sight and other factors.
Since the purple worm can feel vibrations at 60' (6”), let's use
this as encounter distance.
It
is time to declare intentions. The purple worm will close to fight.
The umber hulks have average intelligence and know the purple worm is
faster than they are. They also decide to close to fight.
Now
the combatants have closed the distance and it is a new round. Each
monster chooses to use melee attacks. Time to roll initiative.
The
umber hulks roll a 2 and the worm rolls a 3, so the worm attacks
first. It attacks the second (47 hp) hulk and rolls a 3, so big time
miss.
Now
the umber hulks chance. The first hulk rolls a 15, 10, 16 and the
second rolls a 10, 2, 20. So damage is 3d4, 3d4, d6+d4, 3d4, miss,
d6+d4 for a total of 31 points.
End
of round 1. The hulks are fine but the worm is down to 39 hit
points. That was fast!
Round
2, same intentions, but I'll say the worm has worked its way into a
position to use the stinger. Roll for initiative. The worm rolls a
5 and the hulks roll a 5, so simultaneous attacks. The worm attacks
the first hulk with the stinger and the second with the bite. For
the stinger it rolls a 9 and for the bite it rolls a 7. Both hit.
The
stinger does 4 points of damage and the first hulk must save vs
poison. It rolls a 5 and dies.
The
bite hits for 16 damage and the second hulk now has 47-16 = 31 hit
points.
The
hulks can also attack and roll 5, 10, 17, 14, 2, 14 for damage:
miss, 3d4, d6+d4, 3d4, miss, d6+4. I roll for this and it is 25
points.
Okay
end of round two. One hulk is dead by poison and the other has 31
hit points. The purple worm has 39-25 = 14 hit points left.
New
round, same intentions. I rule that the worm can't bite and sting
the same monster in the same round unless it is really big (like
dragon size). Let's roll for initiative. Worm rolls a 1 and hulk
rolls a 3.
Hulk
attacks first and rolls 18, 13, 13 for 23 points of damage. It kills
the worm and goes back to devour the eggs.
Well,
I guess the multiple hulk attacks were too much for the worm. I was
hoping to see a swallow, though. I guess I will live with
disappointment.
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