7
MESS HALL. Once an area of great importance, this room has now lost
a great deal of its significance since most of the troops eat in the
barracks now, anyway. The large table that was once here has been
moved to Room 6, leaving the center of the room looking bare. Of the
thirty odd chairs that once graced this area, five remain, the rest
having been used for firewood or some such. Three green-skinned
goblins in torn and stained orange Triskelion livery are here,
dissidents who can not get along with the others. They are each
smoking a strange pipeweed called green dream,
and are intoxicated by it (see New Materials Volume III, New Magic
Items).
Crapulous
Goblin 1 (AC 6; MV 6”; HD 1-1; hp 7; D Military pick; XP 17)
This
goblin has a remarkably impressive mustache. He has no wealth.
Crapulous
Goblin 2 (AC 5; MV 9”; HD 4+1; hp 17; #AT 1; D Spear +2 to damage
due to strength; XP 175)
This
goblin has the size and proportions of an ogre, and his tiny uniform
has become only a shred of a loincloth (inexplicably purple,
Incredible Hulk style). He has 3 copper pieces.
Crapulous
Goblin 3 (AC 6; MV 6”; HD 1-1; hp 4; #AT 1; D Morning star or
dagger; XP 14)
This
goblin gives off mellow vibes, and anyone who wishes to attack him
must roll a 1 on a d4 or they will not be able to do so (unless he
attacks first, which is unlikely since he is feeling so mellow). He
has a morning star, a dagger, and 2 silver spanners.
The
goblins are not particularly interested in fighting, but will defend
their herb to the bitter end. The room is lit only by the goblin's
three pipes. Four filthy straw mattresses are here, one holds a
goblin who died from an overdose. There are six rats in a makeshift
cage and a leather bag with thirty seven packets of green dream.
Against the east wall is a pump faucet for cold water and seven
solidly built wooden buckets with metal handles. It is for the sake
of the water that the hobgoblins and other goblins do not abandon
this room altogether.
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