Monday, October 19, 2015


7 MESS HALL. Once an area of great importance, this room has now lost a great deal of its significance since most of the troops eat in the barracks now, anyway. The large table that was once here has been moved to Room 6, leaving the center of the room looking bare. Of the thirty odd chairs that once graced this area, five remain, the rest having been used for firewood or some such. Three green-skinned goblins in torn and stained orange Triskelion livery are here, dissidents who can not get along with the others. They are each smoking a strange pipeweed called green dream, and are intoxicated by it (see New Materials Volume III, New Magic Items).

Crapulous Goblin 1 (AC 6; MV 6”; HD 1-1; hp 7; D Military pick; XP 17)

This goblin has a remarkably impressive mustache. He has no wealth.

Crapulous Goblin 2 (AC 5; MV 9”; HD 4+1; hp 17; #AT 1; D Spear +2 to damage due to strength; XP 175)
This goblin has the size and proportions of an ogre, and his tiny uniform has become only a shred of a loincloth (inexplicably purple, Incredible Hulk style). He has 3 copper pieces.

Crapulous Goblin 3 (AC 6; MV 6”; HD 1-1; hp 4; #AT 1; D Morning star or dagger; XP 14)

This goblin gives off mellow vibes, and anyone who wishes to attack him must roll a 1 on a d4 or they will not be able to do so (unless he attacks first, which is unlikely since he is feeling so mellow). He has a morning star, a dagger, and 2 silver spanners.

The goblins are not particularly interested in fighting, but will defend their herb to the bitter end. The room is lit only by the goblin's three pipes. Four filthy straw mattresses are here, one holds a goblin who died from an overdose. There are six rats in a makeshift cage and a leather bag with thirty seven packets of green dream. Against the east wall is a pump faucet for cold water and seven solidly built wooden buckets with metal handles. It is for the sake of the water that the hobgoblins and other goblins do not abandon this room altogether.

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