69
CROSSROADS. The floor of this room is different from the rest of the
level. The central path is a cross of sorts, connecting all four
exits. The floor of the this path consists of tiles colored in gray
and blue. Upon treading on these colored tiles, the character will
experience a shock for 2d4 damage (save vs paralyzation for half
damage, metal armor saves at -4 if no boots/insulation). The
harmless remainder of the room is tiled in white and burgundy.
Once
discovered, this trap should be fairly able to avoid in the future,
except there is a 25% chance that the charged and uncharged portions
of the floor will exchange each time the room is re-visited.
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