74
THRONE OF THE FORGOTTEN KING. The corridor leading to this room is
covered with thick dust and the humanoids who live on the level
instinctively avoid it.
Each
of the eight stone pillars in this room are decorated with a
different motif. The two northern pillars are snakes entwined about
themselves. The next set of pillars display multiple toad-like faces
arranged haphazardly about them. The third set feature large
weasel-like mammals wrapped around them. The most southern set of
pillars are shaped like large dog-like creatures. The heavy bronze
throne to the south is raised upon several steps and is occupied by
a skeletal figure clad in rotting purple finery wearing a shining
crown and holding a metal rod.
As
the characters approach the first set of pillars, the skeleton in the
throne will raise his hand and bring the rod smashing down on the
floor, causing a minor tremor (dust will fall from the ceiling) and
several stone snakes will dislodge from the first set of pillars and
attack the party. There will be one for each party member, but no
fewer than four.
Stone
Snakes (AC 2; MV 12”; HD 2; hp 10 each; #AT 1 bite; D 1-6; SA
Paralyzation and poison; SD Immune to mind-affecting magic; XP 93
each)
Those
bitten by the snakes must save vs poison or suffer and additional 1-4
hit points in damage and become paralyzed for 1-4 rounds. The stone
snakes, like the other creatures below, are immune to magic such as
sleep, charm, or hold. They cannot be affected
by cold-based spells or attacks.
Should
the characters defeat the snakes and approach the second set of
pillars, the skeleton will repeat its action. This time giant stony
toads will wriggle out from their stony habitat. As before, there
will be one toad per party member, but never fewer than four.
Stone
Toads (AC 2; MV 6”; HD 3; hp 15 each; #AT 1 bite; D 2-8; SA Breath
weapon; SD Immune to mind-affecting magic; XP 150 each)
These
toads can choose to bite or breath fire. This fiery breath affects
one opponent up to 1” distance from the toad's mouth, causing 10
points of damage (save vs breath weapon for half). Each toad can
breathe fire three times.
As
the characters approach the third set of pillars, the skeleton act as
before, and this time giant stone weasels will wriggle from their
perches. There will be one weasel for each party member, but always
at least four.
Stone
Weasels (AC 2; MV 15”; HD 4; hp 20 each; #AT 1 bite; D 2-12; SA
Drain blood; SD Immune to mind-affecting magic; XP 190 each)
These
creatures drain blood in the usual way.
The
final defenders are two huge stone mastiffs.
2
Stone Mastiffs (AC 2; MV 15”; HD 5; hp 25 each; #AT 1 bite; D 1-10;
SA Howl or bray; SD Immune to mind-affecting magic; XP 330 each)
These
great dogs can see invisible objects and creatures. Once per combat
each can use a special power instead of attacking. The east mastiff
can howl, causing all living things within the room to save vs dragon
breath or be rendered deaf for 1-4 turns. The west mastiff
can give off a terrible bray, and all living creatures which hear
this horrible sound must save vs spells or suffer loss of initiative
every round for the remainder of the combat.
Should
the characters defeat the guards and approach the figure on the
throne they will find it to be a lifeless skeletal corpse despite its
previous activity. The crown is made of glass only, but he holds a
rod of lordly might with 28 charges remaining.
End of the first paragraph seems to be missing a word or two.
ReplyDelete"Avoid it". I'll fix it
ReplyDelete