14 SOLITARY CONFINEMENT. The door to this room is locked. Inside is the desiccated corpse of a man in gray prison garments. Above the corpse hovers a wisp of gray ash or dust. This is the restless spirit of the prisoner. It will follow the adventurers until they encounter sunlight, then it will dissipate. While it accompanies the party, they will enjoy +2 on all saving throws and all undead will strike at -2 on to hit rolls against them. However, they will unable to surprise any opponents, as all dungeon dwellers will be able to sense the presence of the restless spirit.