14
SOLITARY CONFINEMENT. The door to this room is locked. Inside is
the desiccated corpse of a man in gray prison garments. Above the
corpse hovers a wisp of gray ash or dust. This is the restless
spirit of the prisoner. It will follow the adventurers until they
encounter sunlight, then it will dissipate. While it accompanies the
party, they will enjoy +2 on all saving throws and all undead will
strike at -2 on to hit rolls against them. However, they will unable
to surprise any opponents, as all dungeon dwellers will be able to
sense the presence of the restless spirit.
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