10
PRISON. The door to this room is capable of being locked, but is
not. Beneath each grate is an oubliette, twenty five feet deep and
ten foot square in area. Within the north oubliette is an injured
and very hungry twilight dwarf who stumbled into the oubliette while
fleeing from ghouls. The locals goblins later replaced the grate.
Gundberg
Skarllson, Neutral male twilight dwarf Fighter/Thief (AC 8; MV 6”;
F3/T4; hp 8 (normally 19); #AT 1; D Bone knife for 1d2; S 15, I 13, W
12, D 14, C 16, CH 11; XP 170 (normally 225))
Thief
skills
PP
45%, OL 47% F/RT 50% MS 33% HS 25% HN 15% CW 78% RL 15%
He
wears leather armor and a long, kilt-like garment (that hides his
foot deformity: he has but two large toes on each foot) and
possesses a makeshift knife (damage 1d2) made from the sharpened
shinbone of a fellow prisoner “in case those ghouls come a-callin”.
He also has a nearly empty waterskin.
Gundberg
is the only survivor among a group of twilight dwarves exploring the
area to satisfy their curiosity and looking for loot. He tends to be
abrasive and rough, but will be sincerely grateful for a rescue and
will be willing to lead adventurers to the Twilight Gate (see Upper
Dungeons Level 3, Area 44). If given the means he will happily visit
revenge on the nearby hobgoblins and goblins who come by occasionally
to jeer at his misfortune and throw rocks and spoiled food.
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