100
CRESCENZO'S ANTECHAMBER. The door is capable of being locked, but is
not. This was the antechamber of Crescenzo Triskelion the composer,
and when entered the adventurers will be greeted by three permanent
magic mouths.
Each of these spells will sing “welcome” in ascending pitches,
creating a mildly pleasing musical effect. Thereafter, the magic
mouths will gently sing to the adventurers as long as they remain
in the room.
In
the south wall is a fireplace and a metal tub of firewood. There are
four large stained glass windows, each describing a musical score.
Four candelabras are also present, each with lavender scented
candles. Against the north wall is a drafting table. Numerous
partially completed musical works are shelved nearby. The walls are
paneled in fine cherry wood and the crown moulding is decorated with
carved musical notes. Hanging from one of the rafters near the
windows is a set of seven wind chimes.
On
the drafting table are paper, ink pots, and a single silver spoon.
It is decorated with a musical half note and is worth 2 silver
spanners.
The
wind chimes are each engraved with a tiny letter: A, B, C, D, E, F,
and G.
The
secret door in the east wall is actually fairly obvious as a bricked
in outline of an arched door. The capstone is decorated with a
relief of an open mouthed goblin-like face with exaggerated features
that are truly grotesque. It has its hands next to its ears with a
mocking gesture and the tongue is sticking out of the open mouth.
Above the relief is engraved the words “GAG ME WITH A SPOON”. If
the spoon is stuck in the mouth it will cause a mild but unpleasant
shock and the face will briefly animate and say “What did you do
that for?” If the spoon is used to play the notes “G”, “A”,
“G” in order on the wind chimes, the bricks in the doorway will
fade away and allow entry into Room 101. The doorway will remain
open until the adventurers leave Rooms 100 and 101.
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