7
ROOM OF ENCHANTMENT. The door to this room is marked by the
following brass symbol:
The
trees are magic and each bears 1 unusual fruit.
Tree
|
Fruit
|
1
|
Blue
diamondfruit
|
2
|
Green
cloverfruit
|
3
|
Orange
starfruit
|
4
|
Pink
heartfruit
|
5
|
Yellow
moonfruit
|
The
blue diamondfruit is an octahedron (like an 8-sided die) with the
color of sapphire. Those who consume the blue diamondfruit must make
a saving throw versus spells. If it is successful, they will
experience a windfall of 1d100+400 gold crescents in value over the
next week. Those who fail the saving throw will suffer a loss of
1d100+400 gold crescents, possibly resulting in debt. The fruit has
a taste similar to blueberries. Its seeds (1d4+4 per fruit) are
actually tiny nuggets of gold, worth 1d6 gold crescents each. If the
seeds are planted, they will grow miniature trees that will produce a
tiny sapphire worth 100 gold crescents base value.
The
green cloverfruit tree bears green fruit resembling apples, but
instead of having a spherical shape, it consists of four equal sized
lobes. Eating green cloverfruit calls for a saving throw versus
spells. Those who fail will suffer as if they carry a stone of
weight for 1d4+3 days, while
those who succeed will thrive as if they held a stone of good luck
for 1d4+3 days.
Orange
starfruit resembles normal starfruit (carambola), but has a rich
orange color instead of the green or yellow green associated with
that fruit. Those who consume it must save versus spells at -2 or
they will suffer from confusion for 1d6+4 rounds. Confused
individuals will react as follows:
Die
Roll
|
Action
|
1-10
|
Wander
away for 1 turn
|
11-60
|
Stand
confused for 1 round
|
61-80
|
Attack
nearest creature for 1 round
|
81-00
|
Act
as though they were somewhere else, for example at a king's court,
at an inn carousing, or perhaps at home having a bath, per Dungeon
Master discretion
|
The
affected character must make an additional saving throw at -2 each
round, unless they are caused to "wander away for 1 turn"
in which case they will go as far away from the room as is possible
in one turn of normal movement, as conditions permit. Confused
persons act according to the table of actions shown above, but saving
throws and actions are checked at the beginning of each round.
If
the character makes his or her saving throw, they will receive a
strong sense of purpose and that they know exactly the right way to
proceed. The affected character and anyone with him or her will not
be subject to random encounter rolls for the next 12 hours.
Furthermore, they will have an uncanny sixth sense for the same
length of time, spotting secret doors or concealed doors on a 4 in 6
chance just by passing by, or a 7 in 8 chance if actively searching.
Pink
heartfruit is magenta in color and has the characteristic shape of a
'romantic' heart, not a body organ. It tastes like stewed turnips,
oddly. Consuming the fruit causes an effect identical to that of
having the first level magic-user spell friends cast on them,
but the duration will be 1d4 days. Note that in this case, it is not
the one who eats the fruit who makes the saving throw, but instead
everyone who encounters them.
Yellow
moonfruit is crescent-shaped with the color, taste, and consistency
of banana. Eating it immediately causes deep sleep (except for elves
and half-elves who have their normal resistance) and calls for a
saving throw versus spells. Those who succeed in their saving throw
will experience pleasant dreams and awake within one hour, completely
refreshed (full hit points). Those who fail will experience horrific
nightmares and will lose 1d4 points of constitution, which can be
regained naturally at the rate of 1 per day.
The
benefits or ill effects of each fruit will only be received by the
first person taking a bite. The trees enjoy water through a system
of pipes and drains fed into their pots from below. The trees can be
removed from the room by force, but will wither and die without
bearing any more fruit within 1d4 days. The fruits may also be taken
from the room, but begin rotting and lose potency after 1d6+6 hours.
If
the room is left and reentered at a later date (at least one day of
separation), there is a 10% chance for each tree that it has grown a
replacement fruit, if one has been eaten. Each can only grow up to
one fruit at a time.
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