10
ROOM OF POSSESSION. The door to this room is decorated with this
symbol:
A
yellow crystal throne is near the east wall, huge as if sized for a
giant. In front of it is green stone table holding yellow crystals.
The ceiling gives off a golden glow. There are no windows.
The
throne is a method of communicating with the consciousnesses of the
beings whose minds are imprisoned within the yellow crystals. It is
a dangerous tool, because it allows the imprisoned minds to attempt
one magic jar to attempt to gain control of the seated
questioner. Naturally a mind blank or scroll of protection
from possession will cause the magic jar to fail.
The
person sitting on the chair need only concentrate on one of the
crystals (selecting it to focus on out of the group is enough). The
mind in the crystal gets one attempt to magic jar and if it
succeeds it trades consciousness with the questioner's body, with the
seated one's mind now going into the crystal. If it fails, the
person in the throne may ask questions of the crystals and they are
compelled to answer. If one of the entities does possess an
adventurer, the way to reverse the process is to force the possessed
body to sit back on the throne and look at a crystal.
There
are six crystals, in order from left to right they hold the minds of
the following:
Number
|
Occupant
|
1
|
Zehardy
of Lockwood
|
2
|
A
troll
|
3
|
Gambrelli
Stonehand
|
4
|
Palatinate
|
5
|
A
rust monster
|
6
|
Callismus
Mabingion
|
1.
Zehardy of Lockwood, Chaotic Evil male half-elf Thief (T6; I 11,
W 9, Ch 13)
Thief
skills: PP 65%, OL 47% F/RT 45% MS 47% HS 42% HN 20% CW 92% RL 30%
Zehardy
is as ruthless as he is greedy. If he succeeds in possessing a
subject he may run away with his new body or try to deceive that he
is the possessed person if he thinks he can get away with it. He has
been in the crystal for the last 40 years.
2.
Troll (Intelligence 6)
This
troll has been in the crystal for about 10 years. If it wins a new
body, it will fearlessly attack. It would prefer to bite and claw,
but should that prove ineffective, it will resort to using a weapon.
3.
Gambrelli Stonehand, Lawful Good female mountain dwarf Fighter
(F7; I 10, W 13, Ch 11)
Gambrelli
has been trapped for 2 years, her body was possessed when she sat on
the throne. If she has succeeded in possessing a good person, she
will allow herself to be put back in the crystal, but beg the party
to help her find her real body.
4.
Palatinate, a very old male spell-casting blue dragon
(Intelligence 12)
First
Level Magic User Spells:
Feather
Fall, Nystul's Magic Aura, Push
Second
Level Magic User Spells:
Levitate,
Magic Mouth, Web
Third
Level Magic User Spells:
Suggestion
Palatinate
was captured and put in the crystal about 75 years ago. He is aching
for a chance to be free but hates the thought of possessing a human.
As is common to dragons, he considers himself to be superior to
humans and other beings in every way.
5.
Rust Monster (Intelligence 1)
If
this rust monster succeeds in possessing a character it will attempt
to lick, chew, and swallow pieces of metal, possibly with dangerous
consequences for the possessed body.
6.
Callismus Mabingion, Lawful Evil male human magic-user (MU 5; I
17, W 10, Ch 15)
First
Level Magic User Spells:
Magic
Missile, Sleep
Second
Level Magic User Spells:
Pyrotechnics
Callismus
has been imprisoned for about 6 years. He has already used some of
his spell slots and those he has above are the only ones he has left.
He is very intelligent and if he succeeds in possessing a body he
will do anything to avoid being placed back into the crystal. He
will certainly try to deceive the party into believing he is the
possessed character if he thinks he can pull it off. If he does, he
will later try to do away with any troublesome adventurers.
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