Saturday, June 27, 2015


9E ROOM OF MANY STATUES. As the room descends, the four gargoyles in this room will make their presence known. They are not native to the Dusk Realm, but wandered over here from the Castle. Their presence causes the Chaotic Evil statue (see below) to react strongly if they are near it.

4 Gargoyles (AC 5; MV 9”/15”; HD 4+4; hp 25, 17, 18, 27; #AT 2 claws, 1 horn, and 1 tail; D 1-3/1-3/1-6/1-4; SD Magic weapon to hit; XP 290, 250, 255, 300)

Eight additional statues are arranged about the room:

Lawful Good: A maiden in plate armor with shield and sword. The statue is carved from white marble.

Neutral Good: A blue statue of a bald man in a robe, barefoot and without weapons.

Chaotic Good: A green statue of a beautiful winged woman with a bow and a quiver full of arrows.

Chaotic Neutral: A multi-colored statue of a frog-faced slaad.

Chaotic Evil: A black statue of a demon, choose randomly among Types I to VI.

Neutral Evil: A purple statue of humanoid figure enshrouded by a cloak, insect-like mandibles project from the otherwise obscured facial area.

Lawful Evil: A red statue of a handsome man in plate armor, holding a two-tined military fork.

Lawful Neutral: A pale gray statue of a figure in full plate armor holding a war hammer, head obscured by a stylized great helm.

Each statue will glow with its color if approached by individuals who possess the ethos they are aligned with. In the case of the black statue it will radiate a shroud of darkness. The strength of the reaction will depend on the dedication of the creature or item causing the reaction (faint, moderate, strong, or overwhelming). If the room is left and revisited later, the chaotically aligned statues will have altered position. In the case of the Chaotic Evil statue, it will have changed form to another type of demon.

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