4 ROOM OF NECROMANCY. The stone door to this room is decorated with a black iron skull design in high relief.
It swings open easily and noiselessly at the slightest pressure. This room is bone-chillingly cold and quiet as a tomb. There are no windows and no sources of light. Instead, adventurers will find that they are able to see as though everything is in negative (black things will appear white, white things will appear black, everything else is a shade of gray). In each corner of the room is a animated skeleton (whose bones will appear black, naturally).
4 Augmented Skeletons (AC 6; MV 12"; HD 3; hp 22 each; #AT 1; D Black iron scimitar; SD Sharp weapons score half damage only, limited spell immunity; XP 116 each)
They each hold a black iron scimitar and round shield with a skull device. Therefore, these items will appear bright white. Due to this room's otherworldly connection, the skeletons may only be turned or otherwise affected by clerics and paladins as though they were 'special' type undead. They will attack anyone not wearing a silver robe with blue comets on it.
In the center of the room is a round four foot diameter well, with a three foot 'lip'. By any reckoning this should not exist on an upper story of this building. The orifice emits a death stench. Written upon the lip are the words “The voice of the pit is the voice of death”
Once per day, per individual, any spellcaster may speak with the dead (similar to the third level cleric spell) from this site, merely by attempting to do so. Use the characters own level to determine the maximum time dead of the questioned, the time allotment, and the number of questions allowed. The remains of the deceased need not be present and any dead person can be contacted, as this pit is a direct conduit to the underworld. The pit does not exist entirely in this reality and if characters try to climb down it they will slowly freeze to death. Falling down the pit is invariably fatal.