Roll
for random encounters using 1d6 once every six turns in the East and
Northwest Towers only. On a 1, there is an encounter. Double the
odds if the group is making a lot of noise or in similar situations.
There are no random encounters in the Southwest Tower.
Random
Encounters
1d12 |
East
Tower
|
Northwest
Tower |
1 |
1d4+1 Evil
Gnomes |
1d6+1 Air
Eels |
2 |
Evil Gnome
and Gnits |
1d4+1
Carver Bugs |
3-5 |
1d6+2
Gnits |
Creepers |
6 |
Gnits and
Gnawgas |
1d4+1
Glutinous Gunges |
7 |
1d4 Gutter
Gremlins |
1d4+1
Koalinths |
8 |
1d6+3
Jousting Wasps |
2d4+1
Scuttle Bats |
9 |
1d4+1
Scrapies |
1d4+2
Trigintipedes |
10 |
Place
creature from nearby room |
Place
creature from nearby room |
11 |
Place
creature from adjacent level |
Place
creature from adjacent level |
12 |
Dungeon
Dressing |
Dungeon
Dressing |
Air
Eels
Air
Eels (AC 9; MV 3”/12”; HD 3; #AT 1 bite; D 1-3; SA Breath
lightning for 1d8+2 damage; SD Explode for 2d8; XP 90 + 3/hp)
Carver
Bugs
Carver
Bugs (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1 to hit,
attacks as sword of sharpness; XP 28 + 2/hp)
Creepers
Stage
I Creepers (AC 7; MV 6”//9”' HD 1; #AT 3; D 1-3/1-3/1-4; XP 10 +
1/hp)
Stage
II Creepers (AC 5; MV 15”; HD 2+1; #AT 2 claws and 1 bite; D
1-4/1-4/1-6; SA Spit acid; XP 50 + 3/hp)
This
encounter will consist of 2-7 (1d6+1) stage I creepers and 0-3
(1d4-1) stage II creepers. They are hungry for man-flesh and will
usually attack immediately.
Evil
Gnomes
Evil
Gnomes (AC 6; MV 6”; HD 1; #AT 1; D Short sword or spear; XP 10 +
1/hp)
These
gnomes are going about mysterious business of their own. Each gnome
will have 1d4+1 gold mabans and carry both a short sword and spear.
Evil
Gnome and Gnits
Evil
Gnome (AC 6; MV 6”; F2; #AT 1; D Short sword; XP 35 + 3/hp)
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
This
encounter will be with 1 evil gnome master and a group of 1-6 gnits
who act as bodyguards and lackeys. The gnits each carry 3d8 copper
pieces. The gnome will carry 1d10+4 gold mabans and there is a a 20%
chance he will have one of the following items:
1d4 |
Item |
1 |
Random
potion from table in Dungeon Master's Guide on page 12 |
2 |
Gem, base
value 50 gold crescents (65%) or 100 gold crescents (35%) |
3 |
Random
evil toy, see Room 41 |
4 |
Underwear |
Glutinous
Gunges
Glutinous
Gunges (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP 85+4/hp)
Gnits
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
These
gnits will carry 3d8 copper pieces each. They will be engaged in one
of the following:
1d4 |
Activity |
1 |
Carrying
food |
2 |
Patrolling |
3 |
Fleeing
something (roll again on table) |
4 |
Looking
for food |
Gnits
and Gnawgas
Gnits
(AC 7; MV 9”; HD 2-5 hit points; #AT 1; D Gnit pick; XP 5 + 1/hp)
Gnawgas
(AC 5; MV 15”; HD 2+1; #AT 1 bite; D 2-8; XP 35 + 3/hp)
There
will be 1d6+1 Gnits and 1d4 Gnawgas. Again, the gnits will each have
3d8 copper pieces. They will be engaged in one of the following:
1d4
|
Activity
|
1 |
Hunting |
2 |
Patrolling |
3 |
Taking
gnawgas out for exercise |
4 |
Taking
gnawgas out for gnawgas to go to bathroom |
Gutter
Gremlins
Gutter
Gremlins (AC 6; MV 15”; HD 1-6 hit points; #AT 0; D Nil; SA Magic
use; SD Never surprised, save as 11th level magic-user/thief; XP 30 +
1/hp)
What
are they doing?
1d8 |
Activity |
1 |
Racing
each other |
2 |
Causing
trouble for adventurers |
3 |
Have cans
of paint, going to paint something |
4 |
Betting on
roach or beetle races, each will have 0-7 (1d8-1) gold crescents |
5 |
Bringing
food and water to a monster |
6 |
Having a
contest to see who can flick boogers farther |
7 |
Engaged in
a debate |
8 |
Electing a
new leader, 40% chance they will try to elect an adventurer |
Jousting
Wasps
Jousting
Wasps (AC 5; MV 3”/15”; HD 1-4 hit points; #AT 1 sting; D 1-2; SA
Attack as 4 HD monster on first attack; XP 5 +1/hp)
Koalinths
Koalinths
(AC 5; MV 9”; HD 1+1; #AT 1; D Black iron trident; XP 20+2/hp)
They
will each carry 0-9 (1d10-1) gold crescents, 0-11 (1d12-1) silver
spanners, and 0-22 (2d12-2) copper pieces. They will be:
1d4 |
Activity |
1 |
Bringing
food or goods from trading with another group in dungeon |
2 |
Hunting
for stage I creepers, will carry nets |
3 |
Bored, out
for a stroll |
4 |
Bored,
looking for trouble |
Scrapies
Scrapies
(AC 7; MV 12”; HD 3+1; #AT 2 claws and 1 bite; D 1-6/1-6/2-8; XP 60
+ 4/hp)
50%
of these encounters will be with a group of young males, looking for
trouble. The remainder will be with a family group who may or may
not attack (use reaction roll and interpret as desired).
Scuttle
Bats
Scuttle
Bats (AC 6; MV 15”/18”; HD 2+1; SA Nausea, wounding bite; XP 65 +
3/hp)
Trigintipedes
Trigintipedes
(AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)
Dungeon
Dressing
1d8 |
East
Tower
|
Northwest
Tower |
1 |
Small
black journal, all the pages have been torn out, leaving only the
leather binding |
Ten purple
pebbles stacked as a pyramid |
2 |
Small
wooden statue of a maiden |
Smell of
brine |
3 |
A pile of
rotting pillows or vegetable matter |
Croaking
sound in the distance, will sound twice more then stop |
4 |
Small bag
containing variety of teeth |
Clump of
green rotting material, smells fishy |
5 |
Abandoned
gnit pick |
Column of
hermit crabs marching in a line |
6 |
Misplaced
evil gnome's red conical hat |
Jar
contains preservative alcohol and human eyeballs |
7 |
Tiny
footprints seen on walls or ceiling, individual had apparently
stepped in paint |
Sound of
singing from far away, 50% chance sea shanty, 50% opera |
8 |
Random
evil toy, wrapped in pretty paper (see Room 41) |
Crushed
sea shells |
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