28 TRAPPED ROOM. A chest is against the east wall. Several small windows are in the west and south walls. Each is about a foot square and is located about six feet off the floor.
Opening the chest causes a 10 foot by 10 foot pit to open in front of it, dropping the unfortunate victim or victims down two floors into Room 56 of the First Floor. The fall is about thirty feet, so the damage is 3d6 and if the lemures are still there, they will certainly attack, and the imp might, too.
The chest contains an extremely fragile crystal egg worth 150 gold crescents. The room is otherwise bare.