2 ROOM OF MANY DOORS. The room itself is not furnished. The doors are unusual, however.
Door A. This door is made of iron, with a small inset stained glass window depicting the Three-legged Triskelion design.
Door B. The doorknobs of the door are shaped like hands. If anyone attempts to open the door from the room side the hand will attack.
Animated Hand (AC 6; MV 0”; HD 4; hp 21; #AT 1 punch; D 1-6; XP 144)
Only the hand on the room side of the door is animated. It can stretch and extend out to reach anywhere in Room 2. Destroying the hand will make the door lock, and it must then be picked, magically opened, or bashed down.
Door C. The lock on this pale tan door is especially difficult to pick, -25% chance.
Door D. This door is made of pieces of bamboo strapped together. It is wizard-locked as if by an 18th level magic-user.
Door E. This door is made of yellow wood reinforced with iron. It has no doorknob and spins on a central axis instead of opening normally.
Door F. This door is decorated with a magic mouth on the room side, and by a brass mouth decoration on the corridor side. If someone in the room attempts to open the door, the magic mouth will ask, “Why do you want to go in here?” Regardless of the answer, the magic mouth will disappear, replaced by a mundane brass mouth decoration.
Door G. This door is made of gray petrified wood. It is extremely heavy but opens easily enough.
Door H. This door is set sideways in the wall. It has the same dimensions as the other doors but must be pulled open, like a hatch. The hinge is on the ceiling side.
Door I. This door is locked with thirteen locks. Each must be opened individually.
Door J. This door is marked by a glyph of warding, as cast by a 12th level cleric. To those who can see invisible, it looks like this:
The individual who opens this door must save versus spells or become permanently mute. It can be reversed by heal, restoration, wish, alter reality, or any other means that the Dungeon Master decides is acceptable (such as a quest to the shrine of a petty god of verbosity, etc.)
Behind the door is a wax golem in the shape of a man with the head of a white mastiff. It wears a turban decorated by a ruby that appears to be worth 3500 gold crescents but is actually a periapt of proof against poison +2.
Wax Golem (AC 10; MV 12”; HD 7; hp 30; #AT 1; D Giant scimitar for 1d10; SD Limited spell immunity; XP 590)
Door K. This door is actually a talking mimic disguised as a wooden door. It will happily trade information for food.
Mimic (AC 7; MV 3”; HD 7; hp 27; #AT 1 pseudopod: D 3-12; SA Glue, surprise; SD Camouflage; XP 691)
Door L. This door is made of glass. The doorknobs are actually sapphires worth 3000 gold crescents each.