The
East Tower is a maze of cramped corridors. Ceiling height is about
seven and a half feet in most places and the walls are made of
mismatched planks and boards of wood. Corridors next to exterior
walls will generally have small windows.
The
East Tower portion of the Third Floor is actually divided into lower
and upper portions (“Third Floor” and “Third and a Half
Floor”). In the lower portion, gravity works normally in most
places, while in the upper portion (It's denizens sometimes refer to
it as “The Half”), gravity is reversed in most areas. This means
the ceiling for the Third Floor is also the ceiling for the Third and
a Half Floor.
In
order to show this on the map, the portion showing the Third and a
Half Floor is placed next to the Third Floor. It should be viewed as
if “flipped” over horizontally. West and east are to be switched
when using the Third and a Half Floor Map. The squares for Room 13
on the Third Floor and Rooms 3 and 25 on the Third and a Half Floor
are left empty, to show they cannot be walked upon.
There
are three important factions dwelling here.
COBBLING
ELVES. In general, they will
be friendly to adventurers of good or neutral alignment. They are
not particularly interested in teaming up to fight other factions but
they may allow adventurers to rest with them for a time. If
attacked, they will put up as good a resistance as possible. If
harried successfully over a period of time, they will relocate rather
than face extinction.
EVIL
GNOMES AND GNITS. The
strongest faction, their presence is felt most strongly on the Third
and a Half Floor. The chaotic evil gnomes seem to have mysterious
motives and their actions are bizarre. Their leader, Grog Haven, is
cruel and cunning. It is possible for the evil gnomes to be forced
to knuckle under a more powerful force, but they are treacherous
allies who will always seek to subvert and enslave or kill their
masters. The gnits are the willing servants of the evil gnomes. If
the evil gnomes are attacked successfully several times, they will
take intelligent defensive measures, including placing evil toys
where adventurers are likely to find them. They also have assassins
who will be skillful in setting traps.
GUTTER
GREMLINS. The gutter gremlins
do not have any real organization. Those seeking to ally with gutter
gremlins are wasting their time, as these creatures generally resent
intrusion unless they are paid off with bribes in the form of snacks,
gems, jewels, magic items, or other interesting things. Gutter
gremlins are usually mild nuisances, but if attacked, they will
usually flee then spread the word to harass the party and make their
lives miserable by use of their magic and pick pockets ability.
The
Northwest Tower was primarily living quarters and domestic space for
Triskelion family members. It is more like the lower stories and
very unlike the unusual East Tower. The majority of the rooms are of
dressed stone, with wooden beams supporting the ceilings. Ceiling
height is sixteen feet, unless otherwise noted. Most rooms have
cressets mounted on the walls for torches.
PELLEAS
TRISKELION. Pelleas carries
out his mad experiments in the Northwest Tower, assisted by his
koalinth henchmen. If not attacked immediately by the party, he
could be available for hire as a sage. If faced with repeated
attacks by a party, Pelleas will take reasonable precautions and also
attempt to grow some new vat monsters to defend himself.
The
Southwest Tower consists of a single room, Room 106, and is described
separately.
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