74
FRESCOES. The door to this room is breached. A three foot diameter
circular hole with smooth edges is present about one foot from floor
level. Within the room is the cause of the destruction, an eight
foot long worm with green skin, looking much like a miniature purple
worm, but lacking the stinger on the tail.
Green
Worm (AC 4; MV 9”; HD 6; hp 31; #AT 1 bite; D 2-8 damage; SA Acidic
saliva for an additional 1-6 damage; Size L; XP 411)
This
room is decorated with painted frescoes on the plaster walls and
ceiling. The west wall is decorated with a large tree, with
animals, men, demi-humans, and humanoids living in its branches.
The
inside of the door and the east wall is decorated with a mountain
range with dragons and other bizarre creatures flying about and
giants fighting below.
The
north wall is painted as an ocean with whales, mermen, and sea
monsters frolicking about.
The
south wall is painted as a pastoral paradise with herd animals,
shepherds, and villages, along with satyrs and nymphs hidden in
hard-to-spot areas. A road winds through the scene and upon the
road is a thin man in a gray cloak holding a scroll. The man's face
cannot be seen, but the scroll can be read by a person using eyes of minute seeing, or other means that the Dungeon Master allows. It holds the wish spell.
The
ceiling is magical. At night, it glows with small glowing stars,
while during the daylight hours a sun will be present. If
adventurers leave the room and come back, the sun will have moved,
although it will not move while anyone is present.
You should do a small capsule on the new gods in your campaign setting, you've already mentioned Samoht and Mordag by name sure but us DMs want more details! Also I haven't mentioned this before but I feel in theory a solo multiclass character could easily clear out the dungeon, provided careful play is present on the player's part.
ReplyDeleteCheers,
Groaning Spirit
Yes, I have been planning to do that, just have to find the time.
ReplyDelete