73
PUNISHMENT ROOM. During the day time there will be between 11 and 20
(d10+10) zombies congregating here. Each zombie is perforated by
many rusty iron spikes. At night they disperse and wander the halls.
Zombies
(AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD
Limited spell immunity; XP 20 + 2/hp)
This
room is marked by a special dark dweomer. Within this room only, the
zombies should be treated as wights for purposes of turning,
controlling, or destroying.
A
large table is in the center of the room. There are several barrels.
Three large windows are in the east wall, but they have been
clumsily bricked up.
The
table is stained with clotted blood and pieces of flesh and bone. An
iron mallet rests on it, along with a dozen or so rusty iron spikes.
Treat the mallet as a hammer +1, cursed.
The
barrels are in a wide range of sizes. They contain more rusty iron
spikes.
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