61
PROP ROOM. This large, irregularly shaped room has walls of dressed
stone and a dark wooden floor. There is a large display stand, four
large wardrobes, a huge wooden chest, and four unlit candelabras
The
display stand in the center of the room holds fourteen stylized
masks, sized to fit over a human head like a helmet:
Mask
|
Appearance
|
Effect
|
Age
|
This
pale yellow mask is wrinkled and the expression is sad.
|
Anyone
wearing the mask must save versus spells or age 1d10 years and
gain 1 point of wisdom permanently. The mask will then
immediately turn to dust (while still being worn). The aging can
be counteracted if a restoration spell is cast on the
afflicted, however, the point of wisdom will also be lost.
|
Anger
|
This
is a red mask with a expression of great fury.
|
Anyone
wearing the mask must save versus spells or attack the nearest
character immediately for 1d4 rounds. If they make the saving
throw, they are merely very angry and will berate a random person
for 1d4 rounds. If removed from the room it will turn to mud
after three days.
|
Child
|
This
pink mask has the chubby face of a child.
|
Anyone
wearing this mask must save versus spells or speak only in
baby-talk for 2d4 hours. This mask will immediately turn to
ordinary cheese (gouda) if taken out of the room.
|
Death
|
This
mask is a white skullface.
|
Anyone
wearing this mask can cast a fear
spell as if they were a 16th level magic-user, no material
components required. After three such uses, the mask will
shatter, causing 1 point of damage to the wearer.
|
Dragon
|
This
mask is the head of a red dragon.
|
Anyone
wearing this mask may breathe fire as a red dragon, doing damage
equal to their current hit points. After three such dragon
breaths, the mask will turn into red paint adorning the
character's face.
|
Featureless
|
This
mask is plain white, without openings for a mouth or eyes.
|
If
it is put on, the mask will adhere to the skin of the wearer and
the unfortunate victim will find himself or herself unable to see
and unable to breathe. They will begin thrashing about, as if
drowning.
A
character may hold his or her breath for a number of segments
equal to his or her constitution score. After that, the character
will begin to smother. This takes 3-18 additional segments, in
which the character cannot aid in helping himself or herself.
Each segment spent in this fashion costs a hit point of damage,
even if the character is rescued. If not rescued within that time
the character is dead, but can be revived by a cure wounds
spell if cast within 5 minutes. This will bring the individual to
the 1 hit point level.
The
mask can be removed by force causing the victim 4-10 (2d4+2)
points of damage as their flesh tears loose.
|
Hero
|
This
mask is the face of a handsome warrior.
|
Anyone
donning the mask will be affected as if they drank a potion of
super heroism. Naturally non-fighters will not gain the
benefit. The effect may be used three times, thereafter the mask
will crumble to ordinary wood shavings.
|
Illness
|
This
mask is a pale green face in a grimace of pain.
|
Anyone
wearing the mask must save versus spells or contract a random
disease as found in the Dungeon Masters Guide, page 13.
Anyone who makes the save suffers only 1d4 hit points and is
violently ill as they empty the contents of their stomach. If
taken from the room, this mask will turn into green slime (AC 8;
MV 0”; HD 2; hp 5; #AT 1; D Turn to slime in 1-4 rounds; SA
Corrosive properties; XP 620).
|
Joy
|
This
mask is a smiling face.
|
The
wearer of this mask will collapse to the ground in ecstasy for 2d4
rounds. Thereafter he or she must save versus spells to take it
off, as the artificial joy is highly addictive. Anyone succumbing
to the mask will resist attempts by others to remove it. A person
afflicted with joy will
be unable to fight, cast spells, or perform tasks requiring
concentration, including eating and drinking. The wearer may
walk, with assistance, and the mask can be removed by force or
while the wearer is asleep. However, once the mask is removed,
the afflicted must again save versus spells, and if they fail they
will do anything to get the mask and put it back on again (treat
as if under a geas). No matter what happens, this mask
will turn to pink smoke three weeks after being taken out of the
room.
|
King
|
This
tin mask depicts a regal visage with a stylized wooden crown.
|
Whoever
wears this mask must save versus spells or become infected with
Delusional Insanity (see Dungeon Master's Guide page 83).
The wearer will believe that he or she is a monarch, and expect
that others will obey him or her. This condition will persist and
the mask cannot be removed until a remove curse spell or
similar curative (heal,
restoration, wish,
etc.) is employed. If it is successfully removed, this
mask will turn into a real gold crown worth 900 gold crescents.
|
Madness
|
This
mask is a bright orange with an expression of terror.
|
Whoever
dons this mask must save versus spells or become infected with
Hallucinatory Insanity (see Dungeon Master's Guide page
84). The Dungeon Master will decide the form and effect of the
hallucinations. This condition will persist and the mask cannot
be removed until a remove
curse spell or similar
curative (heal,
restoration, wish,
etc.) is employed. If it is successfully removed , this
mask will turn into a writhing pile of maggots.
|
Maiden
|
This
silver mask depicts the face of a pretty young girl.
|
It
has no special properties, but is made of silver and worth 175
gold crescents.
|
Sheep
|
This
mask looks like the face of an ewe.
|
Anyone
wearing this mask is automatically affected as if by a symbol
of hopelessness, as
cast by a 18th level magic-user, except the effect will last for a
whole day. After the day is over, or if the mask is removed, it
will turn to sheep dung. Removing the mask does not reverse the
symbol.
|
Tiger
|
This
mask resembles the face of a tiger.
|
It
is only a paper tiger mask.
|
The
wardrobes hold colored cloaks and robes, none of which is
particularly valuable.
The
large wooden chest holds stage makeup and several pieces of worthless
costume jewelry (six necklaces, eight pairs of earrings, twelve
rings, four bracelets, two crowns, three medallions, and six
scepters).
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