5
VITTORINO'S BEDROOM. This room is equipped with a lock, but is not locked. This
room is currently inhabited by Vittorino's homunculous
Homunculous
(AC 6; MV 6”/18”; HD 2; hp 14; #AT 1 bite; D 1-3; SA Bite causes
sleep; SA Saves as MU16; XP 109)
The
homunculous has a neutral alignment, like irs creatror. It cannot
speak, so it carries around a tiny chalkboard that it uses to
communicate. This creature will not attack the party but will ask
that they respect Vittorino's possessions. It is trapped here
because it cannot get past the wight in Room 4. If convinced that
the party has Vittorino's interests in mind and that they can reunite
it with Vittorino, it may help them. If attacked it will attempt to
flee. If the party kills the homunculous and later meets Vittorino,
the alchemist will be very upset with the characters.
There
is a comfortable but seldom used bed and a wardrobe with robes and
cloaks with stars and moons on them. A spare wizard's hat rests on a
nightstand next to a candle and a scroll of the third level magic
spell gust of wind.
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