14
SERVANTS' PLAY ROOM. During the day, the drudge hag will be here
scolding and criticizing the thirteen children who are cleaning the
room, scrubbing clothes, washing windows, and otherwise performing
for the evil hag's twisted enjoyment. This is made even more awful
by the fact that this used to be the children's play room which has
now become a room of sadness and drudgery. She has five dingle mirks
to help her oversee the children.
At
night, the hag will send the children to bed and assign dingle mirks
to guard them in Rooms 15 and 16. She will usually remain here
smoking a huge pipe and drinking whiskey.
Moigda
the Drudge Hag (AC 6; MV 12”; HD 5+1; hp 30; #AT 1; D By weapon
type + 3 to damage due to strength; SA Magic use; XP 705)
She
will preferentially use her spell-like powers of polymorph other
(to a normal rat), reduce, and slow before
meleeing if she can. She will reserve her stinking
cloud ability for last hoping it will cover her retreat if
things get desperate.
Moigda
also carries the necromantic needles of Nox and a fetish stick
carved with the faces of demons and animals. The needles are
used preferentially against any undead opponents that she might
encounter and she usually grasps them in her left hand with the
fetish stick in her right hand. The fetish stick is used as a focus
for her power and she stands a 20% failure rate for casting her
spell-like abilities if it is lost or broken. She can also use it to
strike in combat as if it were a club.
5
Dingle Mirks (AC 7; MV 12”; HD 2+1; hp 9, 6, 12, 7, 11; #AT 1; D
1-6; SD Regenerate 1 hit point each round; XP 77, 68, 86, 71, 83)
The
dingle mirks are even more frightened of Moigda than the children
are. They do not need to make morale saves in her presence.
As
before, the children are between the ages of four and ten. They are
scared but will be ecstatic if rescued. If the characters succeed in
getting them out of the castle alive, they will have relatives
waiting for them in Sarcoy. At the discretion of the Dungeon Master,
it is recommended that the party be rewarded with a 100 xp bonus per
child rescued, assuming that the Player Characters are good, of
course.
Moigda
has a giant armchair that she sits in and takes her ease while
watching others work. She has a giant meerschaum pipe (25 gold
crescent value to a collector) and a supply of alcoholic beverages:
thirteen bottles of whiskey, six of brandy, and seventeen of sour
wine.
Hidden
in the base of the chair is a compartment that can be opened by
pressing a hidden stud on the armrest. Moigda believes it to be
secret but all the children know it is there. It holds a 50 gold
crescent onyx, a 1000 gold crescent black opal, and a tiny silver
sarcophagus holding the body of a mummified monkey (sarcophagus 200
gold crescents; mummy no value).
Four
plain glass windows in the north wall. A huge locked toy bin is here
(Moigda has the key). It holds dolls and simple wooden toys like
blocks and toy swords. The small closet in the southwest corner
holds mops, brooms, soap, wash basins, and other cleaning supplies.
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