4 VITTORINO'S ANTECHAMBER. The door to this room is capable of being locked, but is not. This room was part of the skilled alchemist Vittorino Triskelion's habitation. The place is haunted by a wight, the undead remnant of Vittorino's apprentice, Bolivar.
Wight (AC 5; MV 12”; HD 4+3; hp 29; #AT 1; D 1-4; SA Energy drain; SD Silver or magic weapons to hit, limited spell immunity; XP 425)
Bolivar was attacked and killed by a wight while defending his master's laboratory. Since that wight was later destroyed, Bolivar has emerged as a full-strength wight and returned to haunt his previous place of employment.
The room is sparsely furnished, as Vittorino was more concerned with alchemical experiments and gathering data than he was with furnishing his antechamber. There are a few tables, chairs, and unlit candelabras. A pair of ordinary gray leather boots are next to the door.