Roll
for random encounters using 1d6 once every three turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations.
Random
Encounters
1d100
|
Description
|
01-02
|
Brown
Ratkin
|
03-06
|
Butcher
Worms
|
07-11
|
Cadaver
Spiders
|
12-15
|
Carver
Bugs
|
16-19
|
Corpse
Flies
|
20-23
|
Cross
Worms
|
24-29
|
Dementings
|
30-35
|
Giant
Bats
|
36-41
|
Giant
Rats
|
42-44
|
Glutinous
Gunges
|
45-48
|
Itch
Maggots
|
49-52
|
Jousting
Wasps
|
53-56
|
Large
Spiders
|
57-60
|
Leaden
Zombies
|
61-62
|
Skung
Lizards
|
63-68
|
Slub
Beetles
|
69-74
|
Thermites
|
75-78
|
Trigintipedes
|
79-84
|
Winch
Snakes
|
85-88
|
Xvarts
|
89-92
|
Yvarts
|
93-96
|
Zvarts
|
97-00
|
Dungeon
Dressing
|
Brown
Ratkin
This
will be a patrol of 1d4+2 brown ratkin served by 1d6+2 expendable
giant rats.
Brown
Ratkin (AC 6; MV 12”//6”; HD 2; #AT 1 weapon or 1 bite; D Short
sword or 1-4; SA Disease; XP 28+2/hp)
Giant
Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D
1-3; SA Disease; XP 7 + 1/hp)
Brown
ratkin patrols will cease if the ratkin in the Rat Warrens are
eliminated. If this is the case, treat rolls of 01-02 as 36-41,
Giant Rats, instead.
Butcher
Worms
1d4+1
Butcher Worms (AC 6; MV 9" HD 2+3; #AT 1 bite; D 1d6+2; XP 35 +
3/hp)
Cadaver
Spiders
2d6
Cadaver Spiders (AC 7; MV 9"; HD 1-4 hit points; #AT 1 bite; D
1-4; SA Pain; XP 7 + 1/hp)
Carver
Bugs
1d4+1
Carver Bugs (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1
to hit, attacks as sword of sharpness; XP 28 + 2/hp)
Corpse
Flies
1d6
Corpse Flies (AC 6; MV 12”; HD 2; #AT 1 bite; D 1-4; SA Disease; XP
20 + 2/hp)
Cross
Worms
1d4
Cross Worms (AC 8; MV 10" HD 2+1; #AT 1 bite; D 2-5; SA Webs; XP
50 + 3/hp)
Dementings
2d4
Dementings (AC 8; MV 12"; HD 1-4 hit points; #AT 1; D 1-3; SD
Immune to sight-based attacks; XP 7 +1/hp)
Giant
Bats
2d4
Giant Bats (AC 8; MV 3”/18”; HD 1; #AT 1 bite; D 1-4; SA Disease;
XP 10 + 1/hp)
Giant
Rats
2d4
Giant Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1
bite; D 1-3; SA Disease; XP 7 + 1/hp)
Glutinous
Gunges
1d4
Glutinous Gunges (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP
85+4/hp)
Itch
Maggots
1d4+2
Itch Maggots (AC 8; MV 3”; HD 1+4; #AT 1 bite; D 2-5; SA Itching
bristles; XP 28+2/hp)
Jousting
Wasps
2d6
Jousting Wasps (AC 5; MV 3”/15”; HD 1-4 hit points; #AT 1 sting;
D 1-2; SA Attack as 4 HD monster on first attack; XP 5 +1/hp)
Large
Spiders
1d6
Large Spiders (AC 8; MV 6"*15"; HD 1+1; #AT 1 bite; D 1; SA
Poison; XP 65 +2/hp)
Leaden
Zombies
1d3
Leaden Zombies (AC 6; MV 6"; HD 4; #AT 1; D 1-10; SA Always lose
initiative; SD Limited spell immunity; XP 60 + 4/hp)
Skung
Lizards
2d4
Skung Lizards (AC 6; MV 15”; HD 1-3 hit points; #AT 1 bite; D 1-2;
SD Spitting; XP 7+1/hp)
Slub
Beetles
2d6
Slub Beetles (AC 4; MV 1”/9”; HD 1-3 hit points; #AT Nil; D Nil;
SA Collision; XP 5 + 1/hp)
Thermites
This
will consist of 1d3+2 thermite workers from Room 68. There is a 10%
chance they will accompanied by 1d2 thermite warriors.
Thermite
Worker (AC 4; MV 15”; HD 2+2; #AT 1 bite; D 1-6; SA +4 to hit with
blistering spittle for 2-8; XP 50+3/hp)
Thermite
Warrior (AC 3; MV 15”; HD 3+3; #AT 1 bite; D 1-8; SA +4 to hit with
blistering spittle for 3-12; XP 85+4/hp)
The
supply of thermites is virtually inexhaustible, unless all of the
royals in Area 22 of The Grounds are destroyed. If this is the case,
treat rolls of 69-74 as 63-68, Slub Beetles, instead.
Trigintipedes
1d4+2
Trigintipedes (AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness;
XP 65 + 2/hp)
Winch
Snakes
1d4+1
Winch Snakes (AC 6; MV 12”; HD 2+2; D 1 constrict; D 1-6; SA
Constriction; XP 50 +3/hp)
Xvarts
This
encounter will be with 1d6+4 xvarts warriors on a scouting mission.
These count as above and beyond the number found in the lair. If all
the 10 xvarts are killed this random encounter will not be replaced,
and rolls of 85-88 should be considered as 36-41, Giant Rats,
instead.
10
Xvarts (AC 7; MV 6”; HD 1-1; hp 1, 2, 3, 7, 2, 6, 4, 2, 5, 7; #AT
1; D Small sword for 1d4+1; XP 11, 12, 13, 17, 12, 16, 14, 12, 15,
17)
Each
xvart has 0-9 (1d10-1) copper pieces and 0-5 (1d6-1) silver
crescents.
Yvarts
This
encounter will be with either 1d4+3 yvart males (50%) or 1d4+4
bat-riding females (50%). As above for the xvarts, these 7 yvart
males and 8 yvart females will not be replaced. Future rolls of
89-92 should be considered 30-35, Giant Bats, if all the yvarts have
been eliminated.
7
Male Yvarts (AC 7; MV 6”; HD 1-1; hp 1, 3, 1, 5, 4, 1, 6; #AT 1; D
Horseman's flail; XP 11, 13, 11, 15, 14, 11, 16 )
8
Female Yvarts (AC 7; MV 6”; HD 1-1; hp 6, 3, 5, 6, 7, 7, 2, 2; #AT
1; D Small dagger for 1d3 or battle hookah; XP 20, 17, 19, 20, 21,
21, 16, 16)
8
Giant Bats (AC 8; MV 3”/18”; HD 1; hp 7, 2, 1, 1, 2, 1, 6, 6; #AT
1 bite; D 1-4; SA Disease; XP 17, 12, 11, 11, 12, 11, 16, 16)
The
males and females each carry 0-9 (1d10-1) copper pieces and 0-5
(1d6-1) silver crescents in personal wealth. The female yvarts ride
on the backs of the giant bats. They can choose to either use their
battle hookahs or melee with their little swords. In the latter case
the bat may also use its bite attack in that round.
Zvarts
This
encounter will be with 1d4+4 zvarts. There is a 50% chance they will
be led by a gnoll merc to give them some backbone. As with the xvart
and yvart encounters, the 8 zvarts and gnoll will not be replaced if
they are killed. Future rolls of 93-96 should be replaced with 53-56
Large Spiders, instead.
1
Gnoll (AC 5; MV 9”; HD 2; hp 8; #AT 1; D Bastard sword +1 to damage
due to strength; XP 36)
3
gold crescents, 12 silver spanners, 19 copper pieces. He wears a
yellow skull cap and a yellow vest.
8
Zvarts (AC 7; MV 6”; HD 1-1; hp 1, 2, 7, 3, 4, 7, 1, 7; #AT 1; D
Small military fork for 1d4+1; XP 11, 12, 17, 13, 14, 17, 11, 17)
Each
Zvart has 0-11 (1d12-1) copper pieces and 0-7 (1d8-1) silver
spanners.
Dungeon
Dressing
1d10 | Description |
1 | Rusty irregularly shaped piece of iron |
2 | Dagger (decorated with malachite, worth 15 gold crescents) |
3 | Right leather shoe, worn down and smells funny |
4 | Wooden two by four with a nail in it |
5 | Red candle with the scent of cinnamon |
6 | Small pool of brackish water |
7 | Smell of rotten eggs |
8 | Humming sound from overhead, lasts for d4+1 rounds |
9 | Walls are covered with innocuous purple and red splotched fungus |
10 | Wine bottle, its contents have been replaced with vomit and the cork has been placed back on |
Looking forward to seeing more of this amazing dungeon and campaign setting.
ReplyDeleteCheers,
Groaning Spirit
Thanks for your enthusiasm!
ReplyDelete