12
THE OBSERVATORY. This round room is located above the others in the
roof-space. The main features of the room are a huge telescope and a
four large brass orreries. To either side of the body of the
telescope is a large painting at sites 'F' and 'G'. The roof is
domed.
When
the party teleports to this room, it will be rotated, so they
will not necessarily be facing in the same direction (east) as they
were when they stepped onto the symbol in Area 11.
The
structure of the telescope is mechanically shielded to keep out the
rain, but there is an opening through which it is possible for
wandering monsters to enter (especially the flying types). When the
adventurers are teleported into the room, the telescope will
already be focused on an object in the sky. Those looking into the
scope will see the following (roll for each visit to the room):
1d8
|
View
|
1
|
A
space dragon, it appears to dwarf a planet which is in view in
front of it.
|
2
|
A
cloud castle, giant-sized but human-shaped figures can be seen
moving about.
|
3
|
A
red and brown planet, it has an gigantic moon-sized eyeball and is
looking back at you.
|
4
|
A
fortress on the surface of the moon. Hideous black-furred
creatures are crawling about its walls.
|
5
|
Shimmering
lights in the sky. Aurora Borealis.
|
6
|
A
great thunderhead cloud, its front looks like a huge face blowing
fierce wind.
|
7
|
An
asteroid pockmarked with holes. Tremendous squirming gray worms
emerge at odd intervals from the holes.
|
8
|
A
volley of shooting stars.
|
9
|
Vaguely
insect-like flying creatures carrying rectangular metal boxes.
|
10
|
A
ghostly ship sailing in the sky.
|
11
|
Playful
sylphs dancing high in the atmosphere.
|
12
|
The
sun, salamanders can be seen on its surface.
|
The
telescope can be moved along a single axis (up-down movement) by a
crank mechanism on the floor next to the scope. Rotation is provided
by a lever on the wall (Labeled 'E' on the map), which actually
rotates the entire room clockwise, causing a very loud grinding sound
and calling for an immediate wandering monsters check. Focusing is
performed by gears located on the side of the scope.
Each
orrery shows one or more stars and several orbiting planets and
moons. All are in active motion, with the planets, moons, and even
stars moving in their own orbits, rotating, or revolving. Each
orrery is in a slightly different style, but they are all labeled:
Orrery
|
Label
|
Features
|
A
|
Orbis
Demonicum
|
A
triple star system with numerous planets and moons
|
B
|
Assecula
|
A
large orange star with six gas giants and many moons
|
C
|
Pumilio
Albus
|
A
small white star with three orbiting planetoids
|
D
|
Solis
Solarum
|
A
yellow star with nine planets and numerous moons
|
The
fourth planet of the fourth orrery is not actually attached to the
structure, but is a deep red spherical ioun stone. It orbits
the star of the orrery in the same way it would orbit its owner's
head, and it may be claimed in the same fashion.
The
two large paintings at 'F' and 'G' extend from the floor to the
ceiling, tapering to a point as they reach the apex of the dome.
The
painting at site F shows the cratered surface of a planet, moon, or
planetoid. A person who touches the painting will feel drawn into
the painting. This is a portal to The Pyramid of the Geds, see the
level described separately. Those making the journey will arrive at
Site 3.
The
painting at site G is a starry sky. There is no harm from looking at
it, but if it is touched, the consciousness of the person who
interacts with it is sucked into the painting. The individual
experiences thousands to millions of years passage of time in just an
moment. They see the coalescence of stars from cosmic dust and their
death as supernovae and black holes. The effect is that of a short
range psionic blast attack upon a non-psionic creature (see Dungeon
Master's Guide page 78). The effect is similar, but it is not
exactly the same as a psionic attack, so it may not be resisted
psionically.
Stepping
back on the thaumaturgic triangle in the center of the room will
teleport the individual back to Area 11.
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