6
THE WATCHER IN THE WALLS. The Watcher will be here.
The
Watcher In The Walls (AC 0; MV 9”; HD 10; hp 50; #AT 1; D 1d12; SD
Magic weapons needed to hit,
limited spell immunity; XP 2950)
If
the Watcher is defeated and the adventurers stay in the room, after
one turn they will see a reborn Watcher squeeze through a crack in
the north wall. This is a dead giveaway about the presence of the
secret door.
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