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MARLOWE'S ANTECHAMBER. The door to this room is capable of being
locked, but is not. Two werewolves and a pony-sized wolf are here.
Female
Werewolf (AC 5; MV 15”; HD 4+3; hp 21; #AT 1 bite; D 2-8; SA
Surprise on 1-3; SD Silver or magic weapon to hit; XP 310)
Young
Male Werewolf (AC 5; MV 15”; HD 3+3; hp 15; #AT 1 bite; D 2-5; SA
Surprise on 1-3; SD Silver or magic weapon to hit; XP 145)
Warg
(AC 6; MV 18”; HD 4+4; hp 22; #AT 1 bite; D 2-8; XP 200)
The
adult female will attack at +3 to hit and do a full 8 points of
damage each time she hits if the youngster becomes involved in
combat. She wears a gold earring in her left ear worth 5 gold
crescents and wears a black dress with a red sash. The young
werewolf wears a pair of baggy white trousers only.
The
room was once well-appointed, but now is under less careful
stewardship. A haze of smoke from candles and incense hangs in the
air, making this cluttered room appear even smaller. A small coffee
table is in the center of the room. A large bed has been moved into
the room and pushed against the west wall. The room is always kept
lit by several candelabras and incense holders. In the southwest
corner is a partially destroyed cabinet and wardrobe. A chest and a
small wooden crate are nearby. Several sheepskins and blankets are
laying about the wooden floor. Hanging from the rafters are the
carcasses of eight game hens and a goat. A large fireplace is in the
east wall, flanked by two large plain glass windows on either side.
A
deck of playing cards is on the table, along with 14 gold crescents
and 26 copper pieces.
The
chest holds clothing. The chest holds two hundred and seven
mismatched candles, dozens of sticks of incense, and a tinderbox with
flint and steel.
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