Monday, July 6, 2015


17 MARLOWE'S ANTECHAMBER. The door to this room is capable of being locked, but is not. Two werewolves and a pony-sized wolf are here.

Female Werewolf (AC 5; MV 15”; HD 4+3; hp 21; #AT 1 bite; D 2-8; SA Surprise on 1-3; SD Silver or magic weapon to hit; XP 310)

Young Male Werewolf (AC 5; MV 15”; HD 3+3; hp 15; #AT 1 bite; D 2-5; SA Surprise on 1-3; SD Silver or magic weapon to hit; XP 145)

Warg (AC 6; MV 18”; HD 4+4; hp 22; #AT 1 bite; D 2-8; XP 200)

The adult female will attack at +3 to hit and do a full 8 points of damage each time she hits if the youngster becomes involved in combat. She wears a gold earring in her left ear worth 5 gold crescents and wears a black dress with a red sash. The young werewolf wears a pair of baggy white trousers only.

The room was once well-appointed, but now is under less careful stewardship. A haze of smoke from candles and incense hangs in the air, making this cluttered room appear even smaller. A small coffee table is in the center of the room. A large bed has been moved into the room and pushed against the west wall. The room is always kept lit by several candelabras and incense holders. In the southwest corner is a partially destroyed cabinet and wardrobe. A chest and a small wooden crate are nearby. Several sheepskins and blankets are laying about the wooden floor. Hanging from the rafters are the carcasses of eight game hens and a goat. A large fireplace is in the east wall, flanked by two large plain glass windows on either side.

A deck of playing cards is on the table, along with 14 gold crescents and 26 copper pieces.

The chest holds clothing. The chest holds two hundred and seven mismatched candles, dozens of sticks of incense, and a tinderbox with flint and steel.

No comments:

Post a Comment