8
ARCHMAGE CALESTER'S BEDROOM. This spacious room is furnished as a
bedroom. The furniture is very well-made and the whole room gives
off an impression of great comfort, if not luxury.
Notable
features include a birdcage suspended from the ceiling, a large
wardrobe, a long shelf along the north wall, and an unusual mirror
hanging on the west wall. A bright and cheerful fire is burning in
the fireplace in the south wall, and it gives ample light even to the
corners of the room. There are several large windows.
The
birdcage holds a code toad.
Code
Toad (AC 9; MV 1”; HD 1 hit point; hp 1; #AT 0; D Nil; XP -)
The
wardrobe holds belts, pointy shoes, a pair of boots, several wizard
hats, and six man-sized robes. Each of the robes is silver with blue
comets and most of the hats match. The boots are boots of
levitation (420 lbs. weight).
The
shelf holds a large brown crate, a small wooden box, and two books.
The
crate feels cold to the touch. Inside, there are three glass potion
bottles being kept in a state of refrigeration. The first holds
milk. The second holds a potion of white dragon control (white
and opaque, tastes minty), and the third holds a sample of green
slime.
Green
Slime (AC 8; MV 0”; HD 2; hp 3; #AT 1 (drip); D Turn to slime in
1-4 rounds; SA Corrosive properties; XP 616)
The
small wooden box is bejeweled with tiny sapphires and rubies. It is
worth 5500 gold crescents. It holds an angry invisible stalker who
has been trapped here for the last few years.
Invisible
Stalker (AC 3; MV 12”; HD 8; hp 36; #AT 1; D 4-16; SA Surprise
on 1-5; SD Invisibility; MR 30%; XP 1450)
The
first book has the word “FOUR” written on its spine in block
letters. It is a book of fourth level magic-user spells: charm
monster, fire trap, massmorph, Rary's
mnemonic enhancer,
and remove curse.
The book is trapped by a fire
trap
spell, as if cast by an 18th level magic-user.
The
second book has a numeral “2” written on its spine in cursive.
It is a book of second level illusionist spells: blur,
hypnotic
pattern,
magic
mouth,
mirror
image,
and ventriloquism.
The
large mirror on the west wall is actually a film of water which
clings to a frame despite its vertical orientation. It functions as
a sort of special scrying device, which responds to the following
voice commands:
Command
Word
|
Function
|
On
|
Turns
it on
|
Off
|
Turns
it off
|
1
|
Channel
1
|
2
|
Channel
2
|
3
|
Channel
3
|
4
|
Channel
4
|
5
|
Channel
5
|
Review
|
Replays
last thirty seconds
|
Channel
1: Inner Ward Ground Level Room 48, the Throne Room. It gives a
view of the thrones from just above the double doors on the east
wall.
Channel
2: This is a scene from just off the coast of a tropical island
in a far-off ocean. Dolphins and seals frolic among the waves.
Tropical birds and gulls cavort in the sky. Monsters roam the shore.
Channel
3: This gives a view of the main city square in Wolhusen, known
as Jerecho Square. It is from the commanding point of view of the
statue of the great General Jerecho, who has a position of honor.
Channel
4: Outer Ward Ground Level. It gives a view of the approach to
the main entrance near Area 1. It is a top-down view from a point
about twenty feet above the wooden bridge.
Channel
5: This is inside a tavern in the city of Seals, The Jolly
Jellyfish, known for its excellent musical performances by mermaids
and buccaneers.
The
device is currently on and set to channel 4. If the screen is
touched while it is on, the individual must make a saving throw vs
spells or be sucked through the surface to the destination shown, as
if teleported without error. Falling damage will still accrue
if there a drop from a height.
The
fire in the fireplace will remain burning unless a dispel
magic or powerful cold magic such as a cone of cold
or ice storm is used on it. It does not appear to consume
fuel.
This
room has a life-sustaining quality and as long as the adventurers
remain in this room they will not want for food or drink.
Once you finish the notes on the final floor, will you post up the Siege of the Keep dimension, or wait until the dungeons are finished, like with the mirror dimension on floor 3?
ReplyDeleteCheers,
Groaning Spirit
Yeah, those special sublevels will have entrances all over the dungeon, so I can't really post the whole thing until I know where all of the entrances/exit portals will be.
ReplyDelete