Monday, July 20, 2015


8 ARCHMAGE CALESTER'S BEDROOM. This spacious room is furnished as a bedroom. The furniture is very well-made and the whole room gives off an impression of great comfort, if not luxury.

Notable features include a birdcage suspended from the ceiling, a large wardrobe, a long shelf along the north wall, and an unusual mirror hanging on the west wall. A bright and cheerful fire is burning in the fireplace in the south wall, and it gives ample light even to the corners of the room. There are several large windows.

The birdcage holds a code toad.

Code Toad (AC 9; MV 1”; HD 1 hit point; hp 1; #AT 0; D Nil; XP -)

The wardrobe holds belts, pointy shoes, a pair of boots, several wizard hats, and six man-sized robes. Each of the robes is silver with blue comets and most of the hats match. The boots are boots of levitation (420 lbs. weight).

The shelf holds a large brown crate, a small wooden box, and two books.

The crate feels cold to the touch. Inside, there are three glass potion bottles being kept in a state of refrigeration. The first holds milk. The second holds a potion of white dragon control (white and opaque, tastes minty), and the third holds a sample of green slime.

Green Slime (AC 8; MV 0”; HD 2; hp 3; #AT 1 (drip); D Turn to slime in 1-4 rounds; SA Corrosive properties; XP 616)

The small wooden box is bejeweled with tiny sapphires and rubies. It is worth 5500 gold crescents. It holds an angry invisible stalker who has been trapped here for the last few years.

Invisible Stalker (AC 3; MV 12”; HD 8; hp 36; #AT 1; D 4-16; SA Surprise on 1-5; SD Invisibility; MR 30%; XP 1450)

The first book has the word “FOUR” written on its spine in block letters. It is a book of fourth level magic-user spells: charm monster, fire trap, massmorph, Rary's mnemonic enhancer, and remove curse. The book is trapped by a fire trap spell, as if cast by an 18th level magic-user.

The second book has a numeral “2” written on its spine in cursive. It is a book of second level illusionist spells: blur, hypnotic pattern, magic mouth, mirror image, and ventriloquism.

The large mirror on the west wall is actually a film of water which clings to a frame despite its vertical orientation. It functions as a sort of special scrying device, which responds to the following voice commands:

Command Word
Turns it on
Turns it off
Channel 1
Channel 2
Channel 3
Channel 4
Channel 5
Replays last thirty seconds

Channel 1: Inner Ward Ground Level Room 48, the Throne Room. It gives a view of the thrones from just above the double doors on the east wall.

Channel 2: This is a scene from just off the coast of a tropical island in a far-off ocean. Dolphins and seals frolic among the waves. Tropical birds and gulls cavort in the sky. Monsters roam the shore.

Channel 3: This gives a view of the main city square in Wolhusen, known as Jerecho Square. It is from the commanding point of view of the statue of the great General Jerecho, who has a position of honor.

Channel 4: Outer Ward Ground Level. It gives a view of the approach to the main entrance near Area 1. It is a top-down view from a point about twenty feet above the wooden bridge.

Channel 5: This is inside a tavern in the city of Seals, The Jolly Jellyfish, known for its excellent musical performances by mermaids and buccaneers.

The device is currently on and set to channel 4. If the screen is touched while it is on, the individual must make a saving throw vs spells or be sucked through the surface to the destination shown, as if teleported without error. Falling damage will still accrue if there a drop from a height.

The fire in the fireplace will remain burning unless a dispel magic or powerful cold magic such as a cone of cold or ice storm is used on it. It does not appear to consume fuel.

This room has a life-sustaining quality and as long as the adventurers remain in this room they will not want for food or drink.


  1. Once you finish the notes on the final floor, will you post up the Siege of the Keep dimension, or wait until the dungeons are finished, like with the mirror dimension on floor 3?
    Groaning Spirit

  2. Yeah, those special sublevels will have entrances all over the dungeon, so I can't really post the whole thing until I know where all of the entrances/exit portals will be.