4
PARLOR. This room is furnished with many small tables, couches, and
chairs. Candelabras are present, but none are lit. Near the east
wall is a sideboard buffet table and a large aquarium is near the
south wall. An open book is on a lectern near the center of the
room. There are several large glass windows.
Any
loud noise, such as clapping hands, will cause the candelabras to
light (or go dark) by themselves. They will radiate a small amount
of evocation magic. If they are removed from the room, they will
stop working.
The
table holds a crystal decanter and six crystal serving glasses.
Within are stored eight bottles of wine and three of brandy. The
decanter is quite valuable (900 gold crescents), and each serving
glass is worth 100 gold crescents. The bottles of wine are worth
between 11 and 20 (1d10+10) gold crescents each and the bottles of
brandy are worth between 16 and 35 (1d20+15) gold crescents each.
The
huge aquarium (8' X4'X4') holds several animated skeletal piranhas
swimming about. Also within the aquarium is a funny looking cyclops
statue, large numbers of tiny pink rocks, and a ring with a blue
gemstone.
9
Piranha Skeletons (AC 7; MV 6"; HD 1; hp 4 each; #AT 1 bite; D
1; SA Target throat; SD Limited spell immunity; XP 22 each)
The
sides of the aquarium are made of normal
glass and may be broken easily. If the piranhas are disturbed or the
glass is broken, they can even attack when they are out of water.
They can jump from the aquarium or launch themselves to a height of
up to six feet from the floor. They will go for the throat and a
successful hit means they have attached themselves and will continue
to do 1d6 damage each round automatically until they are defeated or
the victim is dead. The ring is a ring of water walking.
The
lectern contains a spell book that holds all the spells possessed by
the apes, along with read magic and
erase.
No comments:
Post a Comment