Saturday, July 11, 2015

INNER WARD FOURTH FLOOR 22 GROTESQUE GUARDIANS.

22 GROTESQUE GUARDIANS. The door to this room is capable of being locked, but is not. The werewolves will not enter here.

Four large paintings give off an uncanny glow. Two are located to east and two to the west. Each is a full body portrait of a bird-headed humanoid. These paintings are highly surrealistic, as though performed under the influence of mind-altering drugs. Facial features and body parts are subtly out of place and distorted. Each painting bears a title.

Painting
Name
Weapon
Features
Northeast
Axilar
Morning star
Green body with owl-like head
Southeast
Limar
Footman's Flail
Head and neck like a flamingo with a white and purple body
Northwest
Thoom
Trident
Head of a hawk, but turned around backwards; red body
Southwest
Ategev
Scimitar
Blue body with head like a orange cockatoo and possessing a gaping open beak

If the characters enter the room, the portraits will speak in unison “What business do you have with the master's things?” If the characters do not leave immediately or supply a satisfactory answer (Dungeon Master's judgment), all four will step down from their glowing frames, saying their names as they do so.

4 Bizarre Bird Man Paintings (AC 5; MV 9”; HD 5; hp 25 each; #AT 2; D By weapon type; SA Weapons act as though magic; SD Limited spell immunity; XP 255 each)

They will prevent the characters from entering Room 23. Their weapons act as though they were +1 in quality, improving their chances to hit and do damage. They are immune to mind-affecting spells, such as sleep, charm, and hold.

If defeated, the beings dissolve into pools of paint and their frames will shatter and fall to pieces. If the characters should happen to damage the strange beings and then flee, they will return to find the survivors at full strength, for they regenerate fully if they return to their paintings. If the frames are destroyed, however, the bird men cannot regenerate. They will never leave this room.

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