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MUSICAL ROOM. When the adventurers approach the door to this room,
they will be able to hear strange otherworldly music coming from
inside, but when they open the door, the music will abruptly stop.
Four chairs and stands with sheet music are here. Sitting on the
chairs are a harp, lute, horn, and drum. The instruments are not
magical and not particularly well-made, but are cold to the touch.
Four stained glass windows are here depicting the same four
instruments. One unlit candelabra with a bent rod is here.
Attempting
to take an instrument out of the room will cause a shock of 1d4 hit
points. If this is not enough to convince the person to return the
instrument, they will be cursed
and suffer -1 on their saving throws until the instrument is
returned. These effects are cumulative for persons removing more
than one instrument.
If
none of the instruments have been removed, the weird music will
continue once the adventurers leave the room.
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