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TAILOR'S ROOM. The door to this room is locked. When opened the
room will have a charnel reek. The body of the tailor hangs from the
rafters by a noose. Unfortunately, he could not escape un-death
through suicide and he is now a thrashing zombie.
Zombie
(AC 8; MV 6"; HD 2; hp 4; #AT 1; D 1-8; SA Always lose
initiative; SD Limited spell immunity; XP 28)
The
party is quite safe from the zombie unless they cut it down. If they
destroy it while it is helpless it will not be worth any experience
points.
The
chair that he used to assist his suicide is on its side next to him.
There is also a bed, a short table, and a footlocker (locked;
contains a sewing kit, some shirts, and a bag of 5 silvers spanners
and 57 copper pieces). The keys to the footlocker and the room
itself can be found in the zombie's pockets.
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