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LODOVICO'S ROOM. The door to this room is not locked or barred, but
will resist opening. A casual pull is not sufficient to open the
door, but a hefty tug will do the trick (no roll needed). When it
does open, it will swing wildly, causing the opener to save versus
petrification or take a point of damage from its force.
This
was once the room of Lodovico Triskelion and his portrait still hangs
on the south wall: a heavyset man with full beard and crazed
expression. Below the portrait is a small table with a gold goblet
(40 gold crescents) and an hourglass made of a strange purple metal
with silvery grains of sand. This item is worth 200 gold crescents,
but is also the key to Lodovico's imprisonment.
Lodovico
angered a powerful cousin and has been trapped in his painting about
five years or so suffering frustration and rage. No one particularly
liked Lodovico due to his black moods and so he has never been set
free. If the hourglass is touched the spell will be broken and
Lodovico will leap from the painting and attack.
Lodovico
Triskelion, Neutral male berserk human Fighter (AC 9; MV 12”; F5;
hp 30; #AT 1; D Morning star +1 and another +4 to damage due
to strength; S 18(78), I 10, W 7, D 15, C 16, CH 9; XP 330)
He
wears a gold torc valued at 150 gold crescents, a fur cape, and fur
loin girdings. Because he is a berserker, Lodovico may attack at +2
to hit (in addition to his strength bonus of +2) or attack twice per
round. He cannot be surprised but has a normal chance of surprising
others (because leaping from a painting can be unexpected). He will
fight to the death because he is just that kind of stubborn guy but
if he is alive at the end of the combat (through being put to sleep,
held, etc.) he can be reasoned with, especially if it is shown
that it is in his best interest.
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