Tuesday, November 11, 2014


36 LODOVICO'S ROOM. The door to this room is not locked or barred, but will resist opening. A casual pull is not sufficient to open the door, but a hefty tug will do the trick (no roll needed). When it does open, it will swing wildly, causing the opener to save versus petrification or take a point of damage from its force.

This was once the room of Lodovico Triskelion and his portrait still hangs on the south wall: a heavyset man with full beard and crazed expression. Below the portrait is a small table with a gold goblet (40 gold crescents) and an hourglass made of a strange purple metal with silvery grains of sand. This item is worth 200 gold crescents, but is also the key to Lodovico's imprisonment.

Lodovico angered a powerful cousin and has been trapped in his painting about five years or so suffering frustration and rage. No one particularly liked Lodovico due to his black moods and so he has never been set free. If the hourglass is touched the spell will be broken and Lodovico will leap from the painting and attack.

Lodovico Triskelion, Neutral male berserk human Fighter (AC 9; MV 12”; F5; hp 30; #AT 1; D Morning star +1 and another +4 to damage due to strength; S 18(78), I 10, W 7, D 15, C 16, CH 9; XP 330)

He wears a gold torc valued at 150 gold crescents, a fur cape, and fur loin girdings. Because he is a berserker, Lodovico may attack at +2 to hit (in addition to his strength bonus of +2) or attack twice per round. He cannot be surprised but has a normal chance of surprising others (because leaping from a painting can be unexpected). He will fight to the death because he is just that kind of stubborn guy but if he is alive at the end of the combat (through being put to sleep, held, etc.) he can be reasoned with, especially if it is shown that it is in his best interest.

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