51
YELLOW ROOM. The door to this room is painted yellow. The walls and
ceiling are bright yellow, while the floor is fine yellow sand. Near
the center of this irregularly shaped room, a statue of a
contemplative gnome sits on a stone box.
The
sandy floor acts as an extremely efficient form of quicksand that
offers less resistance than water. If the characters state that they
are probing the floor with a pole or weapon, it will be obvious that
it is not solid. Anyone stepping into the room will have a chance to
save versus paralyzation (at -4 penalty) to grab hold of the door or
floor, otherwise they will drop into the sand. Anyone running or
jumping into the room will not have such recourse. Falling will
cause no damage due to the softness of the sand, but the victim will
begin to suffer the effects of drowning.
The
real floor is fifteen feet below the apparent floor. A character
engulfed in the sand may hold his or her breath for a number of
segments equal to his or her constitution score. Recall that a
segment is equal to 6 seconds, so a character with a constitution of
10 can hold his or her breath for one minute (one round).
After
10 segments (in that character' case), the character would begin to
drown. This takes 3-18 additional drowning segments, in which the
character cannot aid in helping themselves. Each segment spent
drowning costs a hit point of damage, even if the character is
rescued. If not saved from the sand within that time the character
is dead, but can be revived by a cure wounds spell if cast
within 5 minutes. This will bring the individual to the 1 hit point
level.
The
statue and box rest on a narrow pedestal which gives the impression
that they are on the sand. The statue is somewhat heavy at 3000 gp
weight, but can be toppled off the pedestal if struck with sufficient
force. Note that it will be problematic to simply lift the statue,
as the lifter will not have anything near by to brace themselves
with.
The
box contains a large yellow key with block-like bow and bit.
Together with the red, blue, and green keys, the yellow key will open
the yellow door to Room 53.
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