6 BANKERS' ROOM. The door to this room is capable of being locked, but is not. This room belonged to two brothers who worked in Room 28 on the Ground Level.
Two large tapestries are on the wall. Two beds are here, with blue sheets and gray blankets. The floor is completely covered by a thick blue rug. There are two dressers and a wardrobe.
One tapestry depicts a treasure chest, the other a mermaid.
The dressers contain clothing suitable for mid to upper class male citizens.
The wardrobe holds coats, belts and leather shoes. Worked into one of the doors of the wardrobe is a mirror. The other door has worked into it a leather “pocket” holding sundry items: wooden combs, a tin whistle, an empty potion bottle, 6 copper pieces in loose change, and a wooden box about the size of a shoe box.
The wooden box is trapped with a poison needle (save or take 1d20+5 damage). Within is small sheet of paper and a key. On the paper is scrawled "hidden vault key". The key fits Room 29 of the Ground Floor Inner Ward.