35 ROOM OF THE MAGIC BASIN. This room is very different from the rest of the sewer sub-level. The walls and floor are white marble and the ceiling is a relatively spacious eight and a half feet high. A long stone three foot tall basin is against the south wall and it pours crystal-clear water from a waterfall into a channel in the ground extending to the north wall and the entry passage. The water is self-renewing.
Drinking the water of the basin will cause an unusual magi c effect.
1 Gaseous form for 2-7 (1d6+1) hours
2 Permanent ability to speak with fish
3 Sleep for 2-14 (1d6+1d8) hours
4 Gain 1000 experience points immediately
5 Weightlessness for 1-4 (1d4) hours
6 Muteness for 1-6 (1d6) hours
7 Keen combat vision, +2 on “to hit” rolls for 1 day
8 Pacifism, will refuse to fight for 1-3 (1d3) hours
9 Spits out a pearl, base 500 gold crescent value
10 Hyperdipsia for 2-5 (1d4+1) hours
11 Can detect magic as the magic-user spell for 7-12 (d6+6) hours
12 Bioluminescence in a 10' radius for 1 day
The consequence of the drink will be delayed for 1 round. Additional drinks by the same individual will have no effect.