27
HIDDEN ROOM. Two cellar dwellers are here. Ostensibly on guard duty
to protect this lower entrance to the cellar dweller lair, they are
actually debating abandoning the other cellar dwellers entirely and
striking out on their own. They are speaking telepathically
and are so engaged in this conversation, that they will be surprised
on an extra 1 in 6 chance.
The
Sly Laugher (AC 5; MV 9”; HD 4+3; hp 25; #AT 2 claws and 1 bite; D
1-6/1-6/2-12; SA Ink, laugh; XP 295)
The
Sly Laugher can make three attacks using his unusually large claws
and a huge toothy maw located on his abdomen. Once per day, the Sly
Laugher may forgo attacking with his belly mouth in order to make a
dreaded laugh. The laugh will cause any creature within 3” to
become deafened for 2-12 rounds unless they made a saving throw
versus petrification. Deafened individuals cannot hear and attack at
-1 to -4 (roll 1d4 each round) on attack dice due to disorientation.
The
Mind Ruiner (AC 6; MV 9”; HD 3; hp 13; #AT 2 claws; D 1-4/1-4; SA
Ink, feeblemind; XP 144)
Instead
of attacking with claws or ink, the Mind Ruiner can instead perform a
mental attack similar to a feeblemind spell. The effect is
equivalent, but requires no components, has no casting time, and
lasts for only 2 to 5 (1d4+1) hours. The Mind Ruiner may perform
this attack as often as he likes and is intelligent enough to target
obvious spell casters or those he has observed to cast a spell. The
Mind Ruiner is naturally deaf, employing telepathy at will to
speak to the other cellar dwellers, and so is immune to the Sly
Laugher's laugh.
The
ceiling height is a mere seven feet. The room contains junk and
miscellaneous items: a broken wooden door, three writing desks sized
for children, seventy five feet of rope in a coil, a bear trap, and a
large empty glass bottle labeled “cherry preserves”.
No comments:
Post a Comment