Wednesday, September 10, 2014


27 HIDDEN ROOM. Two cellar dwellers are here. Ostensibly on guard duty to protect this lower entrance to the cellar dweller lair, they are actually debating abandoning the other cellar dwellers entirely and striking out on their own. They are speaking telepathically and are so engaged in this conversation, that they will be surprised on an extra 1 in 6 chance.

The Sly Laugher (AC 5; MV 9”; HD 4+3; hp 25; #AT 2 claws and 1 bite; D 1-6/1-6/2-12; SA Ink, laugh; XP 295)

The Sly Laugher can make three attacks using his unusually large claws and a huge toothy maw located on his abdomen. Once per day, the Sly Laugher may forgo attacking with his belly mouth in order to make a dreaded laugh. The laugh will cause any creature within 3” to become deafened for 2-12 rounds unless they made a saving throw versus petrification. Deafened individuals cannot hear and attack at -1 to -4 (roll 1d4 each round) on attack dice due to disorientation.

The Mind Ruiner (AC 6; MV 9”; HD 3; hp 13; #AT 2 claws; D 1-4/1-4; SA Ink, feeblemind; XP 144)

Instead of attacking with claws or ink, the Mind Ruiner can instead perform a mental attack similar to a feeblemind spell. The effect is equivalent, but requires no components, has no casting time, and lasts for only 2 to 5 (1d4+1) hours. The Mind Ruiner may perform this attack as often as he likes and is intelligent enough to target obvious spell casters or those he has observed to cast a spell. The Mind Ruiner is naturally deaf, employing telepathy at will to speak to the other cellar dwellers, and so is immune to the Sly Laugher's laugh.

The ceiling height is a mere seven feet. The room contains junk and miscellaneous items: a broken wooden door, three writing desks sized for children, seventy five feet of rope in a coil, a bear trap, and a large empty glass bottle labeled “cherry preserves”.

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