10
PIT TRAP. This is a teeter-totter style covered pit. The surface
has been painted to resemble the surrounding stone floor, but is made
of plaster over wood. The first row of the marching order might
succumb to this trap. A saving throw at -4 versus petrification
allows one to pull back before falling in. It is ten feet deep and
lined with broken glass from wine bottles from Room 11 (1d6+3
damage).
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