1
STORAGE ROOM. The ceiling height is twelve feet. There is a set of
stairs that ascend to Room 3 of the Ground Level and there are two
doors to the north. Two muddy metal beams are near the south wall
(used for crossing the pits in the Sewers). This room holds eight
crates and six barrels.
Crates
1 and 2: Broken into, contents removed
Crate
3: Four huge wheels of hard cheese wrapped in wax
Crate
4: Cooking oil
Crates
5 and 6: Broken into, contents removed
Crate
7: Smoked fish
Crate
8: Broken into, contents removed
Barrel
1: Rotting apples
Barrel
2: Sea salt
Barrel
3: Empty
Barrel
4: Animated skeleton clutching a rusty dagger
Skeleton
(AC 7; MV 12”; HD 1; hp 3; #AT 1; D Dagger; SD Sharp weapons
score half damage only, limited spell immunity; XP 17)
Barrel
5: Lamp oil equivalent to three hundred flasks
Barrel
6: Two thousand seventeen nails
The
sixth barrel is located above the concealed trapdoor. The barrel
itself can be rolled aside from above by any two man-sized persons
(or three smaller demi-humans, such as a gnome or halfling) quite
easily if done from above. It can also be moved from above by a
single person bend bars/ lift gates roll. Taking the nails out and
then moving it is also possible, but takes several turns.
The
trapdoor consists of two elements. The first and uppermost is simply
several boards hinged on one side and swinging upward. Below that
there is a green metal disk with a raised wheel in the middle. The
wheels will normally be in the 'locked' position, and must be turned
clockwise to open. A wheel is present on both sides of the door and
can be opened from above or below. This system was put in place to
prevent flooding of the cellars from the sewers and when it is closed
the door is hermetically sealed.
The
trapdoor leads to Area 1 in the Sewers. There is a metal ladder
which extends down ten feet. The Red Legs sometimes use this room to
leave the castle through the Sewers exit.
The
two doors to the north are both made of iron and both barred from
this side.
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