12
LAUNDRY ROOM. As the adventurers enter this room, they will notice
the large number of clotheslines with dusty white sheets hanging from
them. They effectively obscure the room, so that they will not be
able to see more than a few feet in front of them. If it is daytime,
the party will be able to tell that there is daylight coming from the
north, as there are six large glass windows, capable of being opened
in the same way as those in Room 9.
A
restless spirit wanders the area, it is the Pale Mistress. She
appears as an adult female figure wrapped in white sheets, obscuring
her face so that only shadowy features are revealed.
The
Pale Mistress, Restless Dead (AC 4; MV 12”; HD 2+2; hp 14; #AT 2; D
1-4/1-4; SA Kiss; SD Limited spell immunity, resistance to normal
weapons; XP 147)
Because
of her resemblance to the features of the room, she will surprise on
a 1-4 in 6 and as an undead she is completely silent. She will
target male characters only, although if attacked by a female, she
will fight back. If she strikes with both of her claw-like hands she
may automatically “kiss” her victim, causing them to take an
additional 1-6 points of cold damage and make a saving throw vs
poison or fall unconscious for 1d10 hours.
The
Pale Mistress is immune to mind-affecting spells, such as sleep
and charm. She is not affected by cold. She may not be
turned while in this room. She may be turned as a Special undead if
somehow enticed or forced to leave the room. She is subject to
exorcism. The Pale Mistress takes only 1 point of damage from
normal weapons, although silver or magic weapons can strike her
normally.
This
room has white plaster walls and a stone tile floor. There are large
baskets lined with white cloth, washing boards and buckets are here,
along with various soaps. These are scattered through the room, and
the adventurers will tend to knock them over as they navigate the
room. There are two faucets (red for hot and blue for cold water)
against the west wall that are not working.
No comments:
Post a Comment