12 LAUNDRY ROOM. As the adventurers enter this room, they will notice the large number of clotheslines with dusty white sheets hanging from them. They effectively obscure the room, so that they will not be able to see more than a few feet in front of them. If it is daytime, the party will be able to tell that there is daylight coming from the north, as there are six large glass windows, capable of being opened in the same way as those in Room 9.
A restless spirit wanders the area, it is the Pale Mistress. She appears as an adult female figure wrapped in white sheets, obscuring her face so that only shadowy features are revealed.
The Pale Mistress, Restless Dead (AC 4; MV 12”; HD 2+2; hp 14; #AT 2; D 1-4/1-4; SA Kiss; SD Limited spell immunity, resistance to normal weapons; XP 147)
Because of her resemblance to the features of the room, she will surprise on a 1-4 in 6 and as an undead she is completely silent. She will target male characters only, although if attacked by a female, she will fight back. If she strikes with both of her claw-like hands she may automatically “kiss” her victim, causing them to take an additional 1-6 points of cold damage and make a saving throw vs poison or fall unconscious for 1d10 hours.
The Pale Mistress is immune to mind-affecting spells, such as sleep and charm. She is not affected by cold. She may not be turned while in this room. She may be turned as a Special undead if somehow enticed or forced to leave the room. She is subject to exorcism. The Pale Mistress takes only 1 point of damage from normal weapons, although silver or magic weapons can strike her normally.
This room has white plaster walls and a stone tile floor. There are large baskets lined with white cloth, washing boards and buckets are here, along with various soaps. These are scattered through the room, and the adventurers will tend to knock them over as they navigate the room. There are two faucets (red for hot and blue for cold water) against the west wall that are not working.