22
YELLOW ROOM. A giant tick is attached to the south wall above to the
door and it will jump on the first adventurer to enter.
Giant
Tick (AC 3; MV 3”; HD 3; hp 12; #AT 1; D 1-4; SA Blood drain for
1-6 points each round, disease; XP 101)
This
room has plaster walls painted in lemon yellow and the floor is a
yellowish wood. The five glass windows are large and give a nice
view of the mountains during the daytime. This was once used a
practice room for weapons training and there are several weapons
racks against the walls. There are three long swords, four
broadswords, two two-handed swords, three bastard swords, six
daggers, and short swords.
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