17
STICK FIGURE GUARDS. The
northern door to this room is wizard locked by a 4th level
magic-user. This room is littered with broken broomsticks. Seven
brandles will instantly form from the stick piles and warn off any
intruders who cross the threshold, unless they have been instructed
to allow them in by Malphaim Hedzel (see Room 18).
7
Brandles (AC 9; MV 12"; HD 1; hp 8, 5, 4, 4, 3, 2, 2; #AT 1; D
1d6; SD Take half damage from most edged weapons, immune to sleep and
charm; XP 22, 19, 18, 18, 17, 16, 16)
The
brandles will attempt to make shooing motions to indicate that the
characters must leave and they will not initiate hostilities. They
will, however, bar the door to Room 18 and will reply in kind if
attacked.
The
room itself is ill-kept. There is coal dust, rocks, piles of coal,
pieces of wooden and paper trash and discarded clothing in addition
to the broken broomsticks on the floor. The dirty walls are of white
plaster and there is a gray tiled floor. A fireplace is in the south
wall.
No comments:
Post a Comment