17 STICK FIGURE GUARDS. The northern door to this room is wizard locked by a 4th level magic-user. This room is littered with broken broomsticks. Seven brandles will instantly form from the stick piles and warn off any intruders who cross the threshold, unless they have been instructed to allow them in by Malphaim Hedzel (see Room 18).
7 Brandles (AC 9; MV 12"; HD 1; hp 8, 5, 4, 4, 3, 2, 2; #AT 1; D 1d6; SD Take half damage from most edged weapons, immune to sleep and charm; XP 22, 19, 18, 18, 17, 16, 16)
The brandles will attempt to make shooing motions to indicate that the characters must leave and they will not initiate hostilities. They will, however, bar the door to Room 18 and will reply in kind if attacked.
The room itself is ill-kept. There is coal dust, rocks, piles of coal, pieces of wooden and paper trash and discarded clothing in addition to the broken broomsticks on the floor. The dirty walls are of white plaster and there is a gray tiled floor. A fireplace is in the south wall.