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GREENHOUSE AND WORK ROOM. The south wall is made completely out of
glass and the ceiling is also glass. A fire pit is near the north
wall, along with simple kitchen utensils and pots and pans. Against
the west wall, there is a massive worktable holding large amounts of
glassware. A large number of potted plants are in the room, so many
that traversing the room is slightly difficult.
The
worktable holds seventeen empty glass flasks, two potions of
healing (blue and watery,
tastes like charcoal in water), one potion of diminution
(sickly yellow-green and fizzy,
tastes like pepper), one
potion of plant control (glowing,
violet and syrupy, tastes like wine), a beaker of plentiful
potions (healing, diminution,
and delusion), and one container of balm that will reverse the effect
of shock from a bee sting. The potions are properly labeled
and there are several extra labels, corks, and glass stoppers. If
the characters have behaved themselves, Malphaim may be willing to
trade potions for magic items or fine jewelry (2000 gold crescent
value minimum).
The
plants include most of the ones from the Dungeon Master's Guide
Appendix J, and whatever else the DM chooses to add.
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