9B GHOST SPIDER BURROW ENTRANCE. This aperture is similar to Area 9A, but the ground is treacherous and the slope is steeper. Any person entering at this site must make a saving throw versus paralyzation or slip and become entangled in a web that the spiders have placed across the tunnel at the base of the entrance, about seven feet deep. This web will hold adventurers as normal giant spider web. If it burned, it will alert 1d3 ghost spiders, who will come to investigate the smell of burning webs.
1d3 Ghost Spiders (AC 5; MV 15” + 9” hop; HD 3+3; #AT 1 bite; D 2-5; SA Jump, spit acid; XP 125 + 4/hp)