Friday, August 15, 2014

Inner Ward The Sewers Wandering Monsters

Areas 3 to 5, 8, 18, 21 to 24, and 27 should be relatively exempt from random encounters, although if the party is being exceptionally noisy it is possible nearby creatures will investigate, at the DM's discretion.

Roll for random encounters using 1d6 once every six turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters
1      2d4 cave crabs
2      1 crocodile
3      2d4 dementings
4      1 glutinous gunge
5      1 gray ooze
6      1d2 lacedons
7      1d3+1 giant leeches
8      1d4+3 giant rats
9      1d4+1 skung lizards
10    Place creature from The Cellars
11    Place creature from The Rat Warrens
12    Dungeon Dressing

Dungeon Dressing
1      Rotting human head on a stick
2      Blood smeared on walls
3      The stinking water froths and bubbles, it is unusually warm
4      Floating empty bone scroll case valued at 5 silver spanners
5      A blast of heavy warm wet air from a small vent in the ceiling
6      Clicking/ skittering sounds coming from behind the walls
7      Mournful low-pitched groans coming from great distance away
8      Bloated giant rat carcasses

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