Areas
3 to 5, 8, 18, 21 to 24, and 27 should be relatively exempt from
random encounters, although if the party is being exceptionally noisy
it is possible nearby creatures will investigate, at the DM's
discretion.
Roll
for random encounters using 1d6 once every six turns. On a 1, there
is an encounter. Double the odds if the group is making a lot of
noise or in similar situations.
Random
Encounters
1 2d4
cave crabs
2 1
crocodile
3 2d4
dementings
4 1
glutinous gunge
5 1
gray ooze
6 1d2
lacedons
7 1d3+1
giant leeches
8 1d4+3
giant rats
9 1d4+1
skung lizards
10 Place
creature from The Cellars
11 Place
creature from The Rat Warrens
12 Dungeon
Dressing
Dungeon
Dressing
1 Rotting
human head on a stick
2 Blood
smeared on walls
3 The
stinking water froths and bubbles, it is unusually warm
4 Floating
empty bone scroll case valued at 5 silver spanners
5 A
blast of heavy warm wet air from a small vent in the ceiling
6 Clicking/
skittering sounds coming from behind the walls
7 Mournful
low-pitched groans coming from great distance away
8 Bloated
giant rat carcasses
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