Tuesday, August 5, 2014

INNER WARD THE CELLARS 19 SECRET PRISON.

19 SECRET PRISON. There are four hobgoblins on guard here.

Hobgoblin 1 (AC 5; MV 9”; HD 1+1; hp 8; #AT 1; D Black iron broadsword or black iron dagger; XP 36) 5 gold crescents, 12 silver spanners, 18 copper pieces

Hobgoblin 2 (AC 5; MV 9”; HD 1+1; hp 6; #AT 1; D Black iron morning star; XP 32) 6 gold crescents, 12 copper pieces

Hobgoblin 3 (AC 5; MV 9”; HD 1+1; hp 4; #AT 1; D Black iron footman's flail; XP 28) 4 gold crescents, 3 silver spanners, 3 copper pieces

Hobgoblin 4 (AC 5; MV 9”; HD 1+1; hp 5; #AT 1; D Black iron morning star; XP 30) 6 gold crescents, 1 silver spanner, 16 copper pieces

The ceiling height is twelve feet. A rack hold seven whips and four cudgels. A small fire pit is in the center of the room. Three iron pokers are partially in the fire. Two large metal beams are also here, useful for navigating pit traps. The trapdoor in this room is just like the one in Room 1. The first hobgoblin holds the keys to the cells below.

CELL A. This empty cell is not locked.

CELL B. This cell is locked. It contains a hideous ghoul.

Ghoul (AC 6; MV 9”; HD 2; hp10; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 85)

CELL C. This empty cell is locked.

CELL D. This cell is locked. It contains Ximal the rebellious goblin.

Ximal (AC 6; MV 6”; HD 1-1; hp 7; #AT 1; D By weapon type; XP 17)

Ximal wears orange Triskelion livery. He was placed here for attempted desertion. He is livid with rage against Vicenne and the hobgoblins and will gladly fight for the party if offered a chance and wage. He is somewhat cowardly, however, and always has a -10% morale.

CELL E. This cell is locked. It contains Stubbs the halfling farmer.

Stubbs (AC 7; MV 9”; HD 1-6 hit points; hp 3; #AT 1; D By weapon type; SA +3 to hit with bow or sling, surprise on a 1-4; XP 8)

The hobgoblins are eyeing Stubbs with regards to dinner and he will hope for a quick rescue from the castle. They have intentionally put him where he has to see the ghoul in cell B because they enjoy scaring him. He is aware of the exit through The Sewers, and if rescued will try to convince the party to help him escape. He is not wealthy, but can reward them with a goat if they insist.

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