9
PIT. There are three pits of this type on the map. Each pit is ten
feet deep and like the corridor, it is filled with water. The pit
cannot be seen by casual inspection because the water is so filthy.
Falling into the pit will cause no damage, but characters in metal
armor will sink and require immediate help or start drowning. This
pit is located in a narrow corridor, so the marching order will have
to be single file. Unless the character in the lead is probing ahead
with a pole, he or she will fall into the pit unless they make a save
versus petrification at -8. If the characters are moving slowly and
carefully (they must expressly state this) then the saving throw to
avoid can be made at -2. If they are running for some reason (such
as avoiding an encounter or fleeing), they will automatically fall
in. The hobgoblins and Red Legs know of the existence of this and
the other pits in the Sewers and avoid them with wooden planks or
metal beams.
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